I have downloaded your map and taken a closer look at it.
Heres what i found out.
It would be nice if you introduced the player to the story with some
kind of an intro which told the player what was going on instead of
forcing him to read the readme and just throwing him right in the
middle of the action without having a clue about what was going on.
Firstly you have to do something about the first room. It has very low
detail. And one question i asked myself was, why didnt the guards unarm
barney?
Your scripting worked pretty well throughout the map but sometimes when
i ran towards the first door which is locked and the guards saw me and
started shooting, the guard who was supposed to open the door never did
it...
One other thing i saw in the second room was that the stair was way to steep.
It looked great but was just way to steep to look normal.
I really liked that you force the player to use his brain every now and
then by forcing him to, for instance, getting out of the first house by
jumping on a pile of boxes out of a window in the ceiling. But in the
end it felt quite irritating that almost all the doors where locked and
that you had to go around the problem by getting in the ventilaiton
shaft and stuff like that.
The yard is very well done, both in terms of lightning and detail, but there where some issues i encountered.
First of all is that the guardtowers are just way to small. It looks
truly riddiculus with the two guards standing in the top, make the
guardtowers bigger!
The number two issue is that the bar that blocked the player to get in the second house.
It looked like I could crouch under it but there was obviusly an
invicible block stopping me, so i had to jump in the barhouse and kill
the guys, press the button and then jump out again and then run through
before the bar went down again.
It was a nice thought but i think you will have to remake the bar.
Issue number three was a bit strange i think.
It looks like there is some kind of a invicible block which doesnt
block the player but blood and bulletholes appear on it, though it can
only be seen from certain angles.
I have not much more comments regarding the second house other than:
Please spread out the details a bit more. In some areas theres
absolutely nothing to look at and in other places theres much more which
makes the overall detaillevel a bit weird.
To illustrate this i took this screenie:
You see the door at the left? It has a lot of details like the signs around it.
Take a look at the middle of the picture, nothing at all, just a cold dead wall.
Then take a look a little bit more to the right, a cold dead door with no signs at all.
You wanted to know some about the gameplay.. Well heres my opinion.
I think its very good that you try to make the map a little bit more
than a hack and slash map with lots of grunts to kill by creating the
small puzzles i mentioned above but sometimes it gets a bit irritating.
Personally i think that you have consentrated the grunts a bit too much
and it was really hard to survive through the map without saving and
loading all the time. It would
be alot more easier and less frustrating if you just removed one grunt here and there.
My overall impression of the map is that the map is OK but it can be
made alot better by putting more details into the map, work some more
of the lightning inside the warehouses and i think that it would be
great if you made the warehouses a bit bigger than they are in the map.
Warehouses are made for storaging different types of cargo and
therefore, they are big. To be honest pretty much bigger than the
warehouses youve made. But thats just my opinion.
I really hope that you will continue working on your project despite my a little "pesimistic" opinions.
If not for giving us some fun gameplay then because you actually learn very much by doing small projects like this one.
I hope to see more in the future :wink: . Keep up the good work.