invisible prop_

invisible prop_

Re: invisible prop_ Posted by fadrie on Mon Nov 8th 2004 at 12:24pm
fadrie
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Posted 2004-11-08 12:24pm
fadrie
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OK, I made my first test map, and it is looking good by the way:), but some of the props I have placed in my map are invisible, they are in the map as I can jump on them, and when I shoot the computer for instance, the gib is visible. I tried using props_physics, props_physics_mulitplayer, and props_static and none seem to make them visible. I know which of the above types you use effects some of the objects you can place such as the vending maching is the cs_office model directory, just trying to find some logic behind it. Any help would be appreciated!!
Re: invisible prop_ Posted by ReNo on Mon Nov 8th 2004 at 12:33pm
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Posted 2004-11-08 12:33pm
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The problem here is probably because you need to ensure you use the
correct prop_ entity for the correct models. For example, a light
fitting won't appear if you place it as a prop_physics, while a barrel
won't appear as a prop_static. In this case you have tried the obvious
prop entity types, but you are using a complex prop. The computer is
made up of various components that move together and split apart, and
these more complex models need to be inserted using either prop_ragdoll
or prop_dynamic, depending on the model in question. I think the
computer would be inserted using a prop_dynamic, but I guess the only
way to be sure would be to test it out :smile:

Hope this cleared things up a bit.
Re: invisible prop_ Posted by fadrie on Tue Nov 9th 2004 at 1:43am
fadrie
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Posted 2004-11-09 1:43am
fadrie
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Thanks for the reply, I will test out the dynamic and ragdoll to see how they work out. I have read on a few other forums that some of the models do not work once you compile the game, not too sure if I believe this or not. Have you had any problems with broken models? Or just wrong prop_ entity:) Thx again;)
Re: invisible prop_ Posted by RabidMonkey777 on Tue Nov 9th 2004 at 1:51am
RabidMonkey777
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Posted 2004-11-09 1:51am
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All of the models should be functional save for some of the ones used for animating the player and hostages - the trickery with the prop entities is what's not causing them to appear.
Re: invisible prop_ Posted by fadrie on Tue Nov 9th 2004 at 1:59am
fadrie
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Posted 2004-11-09 1:59am
fadrie
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Ok, I finally got it, chalk it up to new release bugs maybe, I placed it as prop_physics like I have done...uuhhhh...30 times before, and it worked:( Thanks for the help!!
Re: invisible prop_ Posted by RabidMonkey777 on Tue Nov 9th 2004 at 2:11am
RabidMonkey777
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Posted 2004-11-09 2:11am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
prop_ragdolls are for placing corpses as props, methinks. It seems most likely. If you want your computer to be shootable and such, a physics or dynamic should suffice.
Re: invisible prop_ Posted by Tracer Bullet on Thu Nov 11th 2004 at 5:34pm
Tracer Bullet
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Posted 2004-11-11 5:34pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I'm having an issue with this as well, but I didn't think it worth posting my own topic.

I compiled a box-room with a single paint can with a prop_phys_multi. That worked fine, but as soon as I added more props, they all disappeared. I added a pallet, several more paint cans, and some pottery. Only the pallet is visable. They are all prop_phys_multi ents.
Re: invisible prop_ Posted by ReNo on Thu Nov 11th 2004 at 6:00pm
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Posted 2004-11-11 6:00pm
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Did you play around (on purpose or otherwise) with the circles you can
drag out from the origins of prop entities? I'm not sure what they are
for, but I accidentally did so once and it stopped the models appearing
in game. Might be down to that, but otherwise I've no idea.
Re: invisible prop_ Posted by Tracer Bullet on Thu Nov 11th 2004 at 6:08pm
Tracer Bullet
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Posted 2004-11-11 6:08pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Hmm.. Yes I did have some trouble with accidentally fiddling with them. I'll give that a try. Thanks.

Edit/ You were right Reno. Thanks again.
Re: invisible prop_ Posted by Renegatus on Mon Dec 6th 2004 at 9:53pm
Renegatus
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Posted 2004-12-06 9:53pm
57 posts 55 snarkmarks Registered: Oct 17th 2004 Occupation: Web designer/AS Level Student Location: Wolverhampton
I'm having problems too!

Entity: prop_static
Model: models/props_c17/fence01a.mdl

Now I dragged those circles (guessing they are for visual fields) all the way out, to cover the whole floor space but I still can't see them! :mad: Is it anything to do with using the Hammer Run thing? Surely not. What about the properties? Everything is default except I changed fade scale to 0, hoping it'd work. No such luck though. Someone please help or tell me if I'm using the wrong type of prop (and which one to use!).
Re: invisible prop_ Posted by Nanodeath on Mon Dec 6th 2004 at 9:58pm
Nanodeath
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Posted 2004-12-06 9:58pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
If you check the status bar when you stretch the origins you see fademindist...so it affects those.

Typically you want Start Fade Distance to be -1 and End Fade Distance to be 0.
Re: invisible prop_ Posted by Renegatus on Mon Dec 6th 2004 at 10:04pm
Renegatus
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Posted 2004-12-06 10:04pm
57 posts 55 snarkmarks Registered: Oct 17th 2004 Occupation: Web designer/AS Level Student Location: Wolverhampton
<DIV class=quote>
<DIV class=quotetitle>? quoting Nanodeath</DIV>
<DIV class=quotetext>If you check the status bar when you stretch the origins you see fademindist...so it affects those.

Typically you want Start Fade Distance to be -1 and End Fade Distance to be 0.

</DIV></DIV>
Still not working! Could it be the angles? I doubt that. Or possibly I'm using the wrong prop_ entity?
Re: invisible prop_ Posted by Nanodeath on Mon Dec 6th 2004 at 10:12pm
Nanodeath
356 posts
Posted 2004-12-06 10:12pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Angles seem unlikely...wrong prop entity is possible. Usually there's a compile error somewhere if that's the case.
Re: invisible prop_ Posted by solo. on Tue Dec 7th 2004 at 1:33pm
solo.
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Posted 2004-12-07 1:33pm
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I'm also having problems. Many times the probs exist, i can pick them up - throw them - but cant actually see them. Sometimes ive used the wrong entity (A good tip is look in the list of code after its compiled, it tells you if you have used a wrong entity, and which one to use). But what happens that annoyes me, I've got a room witha bunch of chairs... and its like they all have identicle properties - but one or two of them just dont show up. I think it has something to do with copying and pasting them - so I am going to fiddle about and let you know if i fix anything.

Solo.
Re: invisible prop_ Posted by ReNo on Tue Dec 7th 2004 at 1:35pm
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Posted 2004-12-07 1:35pm
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Are you sure they have the exact same properties? Make sure all
of them have "start fade value" at -1 and "end fade value" at 0.
Re: invisible prop_ Posted by solo. on Tue Dec 7th 2004 at 1:59pm
solo.
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Posted 2004-12-07 1:59pm
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11 posts 1 snarkmarks Registered: Dec 4th 2004 Location: Wales
Well I've just solved all the invible errors on my map.

The main thing i had to do, was edit the visible field thing. The circle that u can edit while resizing props. its the StartFadeDistance or something like that. Find and select all props which have a little cirlce while selected - and check properties and change the 'minfadedistance' to 0. that basically gets rid of any of the circle shapes you see when selecting a prop! fantastic

As discussed, the other time a prop wont be visible will be when you are using the wrong entity. My advice is to look in the compiling code thingy (lol), and look for lines beggingin with 'Error -'. They will inform you of errors obviously, but will tell you what model, what type it should have, and that it has been deleted as the wrong type has been used.

I hope this helps some of you - will make me a lot happier making my map now i dont have to worry 'hmm, will this be an invisible table though?'

Solo.
Re: invisible prop_ Posted by solo. on Tue Dec 7th 2004 at 2:00pm
solo.
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Posted 2004-12-07 2:00pm
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lol reno, wrote my heroic little reply before reading what you said! sorry!
Re: invisible prop_ Posted by smidsy on Tue Dec 7th 2004 at 2:14pm
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Posted 2004-12-07 2:14pm
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I think that a tut should be made explaining models it would save people alot of time.
Re: invisible prop_ Posted by Renegatus on Tue Dec 7th 2004 at 4:24pm
Renegatus
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Posted 2004-12-07 4:24pm
57 posts 55 snarkmarks Registered: Oct 17th 2004 Occupation: Web designer/AS Level Student Location: Wolverhampton
<DIV class=quote>
<DIV class=quotetitle>? quoting speedball.txt</DIV>
<DIV class=quotetext>materialPath: C:\Program Files\Valve\Steam\SteamApps\renegatus\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files\Valve\Steam\SteamApps\renegatus\half-life 2 deathmatch\hl2mp\maps\Speedball.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 **** leaked ****
Entity prop_static (-192.00 0.00 119.00) leaked!
Processing areas... done (0)
Building Faces... done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (0) (560 bytes)
Building Physics collision data...
done (0) (560 bytes)
Static prop models/props_c17/fence01a.mdl outside the map (192.00, 0.00, 119.00)
Static prop models/props_c17/fence01a.mdl outside the map (-192.00, 0.00, 119.00)

Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Writing C:\Program Files\Valve\Steam\SteamApps\renegatus\half-life 2 deathmatch\hl2mp\maps\Speedball.bsp
10 seconds elapsed</DIV></DIV>
That's the info from my latest compile - I think the bold, red bits show my problems?
Re: invisible prop_ Posted by Nanodeath on Tue Dec 7th 2004 at 5:30pm
Nanodeath
356 posts
Posted 2004-12-07 5:30pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Yeah..you have a leak in your map because of two Static prop models...cough cough
Re: invisible prop_ Posted by ReNo on Tue Dec 7th 2004 at 5:31pm
ReNo
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Posted 2004-12-07 5:31pm
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You'd think the fact you highlighted these things for us in your log would mean you already knew about them :rolleyes:
Re: invisible prop_ Posted by Nanodeath on Tue Dec 7th 2004 at 5:33pm
Nanodeath
356 posts
Posted 2004-12-07 5:33pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Actually...doesn't the compiler highlight them for you? At least it does with mine...perhaps it's just a Batch Compiler thing tho? I forget shrug
Re: invisible prop_ Posted by Renegatus on Tue Dec 7th 2004 at 9:01pm
Renegatus
57 posts
Posted 2004-12-07 9:01pm
57 posts 55 snarkmarks Registered: Oct 17th 2004 Occupation: Web designer/AS Level Student Location: Wolverhampton
<DIV class=quote>
<DIV class=quotetitle>? quoting ReNo</DIV>
<DIV class=quotetext>You'd think the fact you highlighted these things for us in your log would mean you already knew about them :rolleyes: </DIV></DIV>
I didn't know what to do about them though! I'll play around and reply with an answer.

[Edit: tried a prop_detail but all I got ingame was a large flashing ERROR image. What now?! I think it's to do with leaks so I'll seal it all up, tight.]
Re: invisible prop_ Posted by solo. on Tue Dec 7th 2004 at 11:42pm
solo.
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Posted 2004-12-07 11:42pm
solo.
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11 posts 1 snarkmarks Registered: Dec 4th 2004 Location: Wales
um, well, prob easier said than done - but make sure that your "fence01a.mdl" is out of the map. like its going through a wall, which is causing the leak. check all the props with that material, and make sure they are safely within the walls and floors. Thats my guess.

Solo.
Re: invisible prop_ Posted by Deux on Tue Aug 16th 2005 at 8:13am
Deux
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Posted 2005-08-16 8:13am
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Hi all

Well, I'm new to mapping, so I can't really comment, but I'm having a similar prop problem in the very first room of my first map.

I inserted one of the closet props from the props_wasteland folder as a 'prop_static' entity and when I compiled the map I received an error to the effect of: "ERROR - use entity type prop_dynamic."

So, I changed the entity type of the closet to 'prop_dynamic' and recompiled the map. But the closet still doesn't show up. I've checked the min/max fade distance settings and they are set as stated above, but the object remains invisible.

Can anyone think of anything else that might be amiss?

Thanks,

Deux
Re: invisible prop_ Posted by Dark_Kilauea on Tue Aug 16th 2005 at 2:12pm
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Posted 2005-08-16 2:12pm
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Try a prop_physics, and are you sure you didn't fiddle with the helper circle?
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: invisible prop_ Posted by Deux on Tue Aug 16th 2005 at 4:57pm
Deux
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Posted 2005-08-16 4:57pm
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Thanks for the suggestion Dark... I'll try it tonight when I get home and let you know if I get a result.

And to confirm, no I've definitely not dragged out the circle - although I can also confirm that it's very easy to do by mistake! :smile:

**Update**

Yep, you were right Dark, prop_physics was the right entity and the prop is working just fine in the map now.

Cheers!

**

Deux