Re: Missing WAD -- but its there
Posted by IrishGuinea on
Wed Nov 17th 2004 at 4:39pm
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I'm still a noob, bear with me...
I setup Hammer 3.4 and HLCC w/Zoners Tools and get this error when i compile....
hlcsg: Error: Could not open wad file \sierra\half-life\valve\halflife.wad
hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
I checked " +wadinclude" in HLCC, checked the path in the editor setup and it points to the wad in its correct location...
I also opened the wad in WALLY, so its not corrupt
Re: Missing WAD -- but its there
Posted by fraggard on
Wed Nov 17th 2004 at 4:58pm
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The wad file should be on the same drive as the map you're trying to compile.
Re: Missing WAD -- but its there
Posted by IrishGuinea on
Wed Nov 17th 2004 at 5:16pm
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the map and wad were on the same drive but WC and tools were on another drive, moved them and all is good.
Thanks for the help
Re: Missing WAD -- but its there
Posted by Wild Card on
Wed Nov 17th 2004 at 5:17pm
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To add to Fraggard`s comment. EVERYTHING should be on the same hard drive. Half-Life, VHE, textures, tools, compilers, BSPs. Everything. On another note. I see your not using Zoner`s tools. I suggest you get them. They are way better. They can be found in the files section of Snarkpit.
Re: Missing WAD -- but its there
Posted by Crono on
Thu Nov 18th 2004 at 6:41am
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Read Irish's first post, it says there was an error in hlcsg, so WC said, "you should use Zoners" and I was pointing out that the zoners tools have hl at the beginning after IG said he was using zoners. The default half-life tools have a q, since they're made for the Quake engine.
Ex: qbsp2 -> hlbsp
Re: Missing WAD -- but its there
Posted by Wild Card on
Thu Nov 18th 2004 at 1:42pm
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My mistake :biggrin: I dont know what I was thinking.