Re: Too many CTs/Terrorists
Posted by Deej on
Tue Nov 23rd 2004 at 5:50am
2 posts
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Nov 23rd 2004
Location: Oz
I have made and compiled several maps although I cannot seem to create a LAN server and join it. When I try to do so, I get a notice of 'Too many CTs' or 'Too many Terrorists'. I thought adding a hostage and a hostage rescue area would fix this, but neither did bomb and bombsite entities. How the heck do I fix this? Is it something as stupid as me having to start a dedicated server or is it something much more sinister?
Re: Too many CTs/Terrorists
Posted by coldbladed on
Tue Nov 23rd 2004 at 6:40am
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Registered:
Nov 11th 2004
It sounds similar to the error you get when you don't have any spawn
points for one of the two. You've got at least one spawn point for T's
(player_start_terrorist) and/or one for the CT's
(player_start_counterterrorist)? If you do, maybe they are too close to
one another?
Re: Too many CTs/Terrorists
Posted by CPS on
Tue Nov 23rd 2004 at 6:41am
CPS
member
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Nov 21st 2004
Location: USA
You probably have not put any info_counterterrorist and info_terrorist entities into your map, you need to do this before you can play. Also make sure that they are at least a little bit off of the ground, or it will not work. Also I think you have to add a info_player_start entity, but that could be optional. Good luck.
Re: Too many CTs/Terrorists
Posted by RabidMonkey777 on
Tue Nov 23rd 2004 at 6:44am
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Jul 9th 2004
Location: Denver, Colorado, USA
You shouldn't have to add an info_player_start - I've gotten a CS:S map working with one of each team's spawn before with no info_player_start.
Re: Too many CTs/Terrorists
Posted by Deej on
Wed Nov 24th 2004 at 9:39pm
2 posts
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Nov 23rd 2004
Location: Oz
I figured it out, the entity reads as non existent if its touching any other geometry, so i just made it so u spawn slightly above the ground and it works fine