When I compile everything goes very fast, except for the PortalFlow part, it goes fast to 5, then slows down ALOT and gets to 8.. then takes even longer. I think this happened after I put in the poles and overhangs. BTW I have a great computer, so the speed is not related to that.
http://img106.exs.cx/my.php?loc=img106&image=west_campus0003.jpg
Here is the compile log. (it says 20 seconds for time at the bottom, but in reality i think it was more like 15 minutes)
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\SteamApps\cps\sourcesdk"
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\cps\sourcesdk\cstrike_sample_content\maps\West_Campus.vmf" "C:\Program Files\Steam\SteamApps\cps\sourcesdk\cstrike_sample_content\maps\West_Campus.vmf"
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\cps\sourcesdk\bin\vbsp.exe"
** Parameters: "C:\Program Files\Steam\SteamApps\cps\sourcesdk\cstrike_sample_content\maps\West_Campus"
Valve Software - vbsp.exe (Nov 4 2004)
2 threads
materialPath: C:\Program Files\Steam\SteamApps\cps\sourcesdk\cstrike_sample_content\materials
Loading C:\Program Files\Steam\SteamApps\cps\sourcesdk\cstrike_sample_content\maps\West_Campus.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\cps\sourcesdk\cstrike_sample_content\maps\West_Campus.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_dust...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34923 bytes)
Building Physics collision data...
done (0) (34923 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Steam\SteamApps\cps\sourcesdk\cstrike_sample_content\maps\West_Campus.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 49
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\cps\sourcesdk\bin\vvis.exe"
** Parameters: "C:\Program Files\Steam\SteamApps\cps\sourcesdk\cstrike_sample_content\maps\West_Campus"
Valve Software - vvis.exe (Nov 4 2004)
2 threads
reading c:\program files\steam\steamapps\cps\sourcesdk\cstrike_sample_content\maps\West_Campus.bsp
reading c:\program files\steam\steamapps\cps\sourcesdk\cstrike_sample_content\maps\West_Campus.prt
311 portalclusters
1113 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (599)
Optimized: 341 visible clusters (0.00%)
Total clusters visible: 83014
Average clusters visible: 266
Building PAS...
Average clusters audible: 311
visdatasize:26821 compressed from 24880
writing c:\program files\steam\steamapps\cps\sourcesdk\cstrike_sample_content\maps\West_Campus.bsp
9 minutes, 59 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\cps\sourcesdk\bin\vrad.exe"
** Parameters: "C:\Program Files\Steam\SteamApps\cps\sourcesdk\cstrike_sample_content\maps\West_Campus"
Valve Software - vrad.exe (Nov 4 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\cps\sourcesdk\cstrike_sample_content\maps\West_Campus.bsp
1127 faces
259229 square feet [37328988.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1127 patches before subdivision
10841 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (14)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 211055, max 183
transfer lists: 1.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(8383, 7802, 4991)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(811, 585, 272)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(76, 42, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(10, 5, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0153 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 90/8192 1080/98304 ( 1.1%)
brushsides 772/65536 6176/524288 ( 1.2%)
planes 642/65536 12840/1310720 ( 1.0%)
vertexes 2040/65536 24480/786432 ( 3.1%)
nodes 530/65536 16960/2097152 ( 0.8%)
texinfos 56/12288 4032/884736 ( 0.5%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1127/65536 63112/3670016 ( 1.7%)
origfaces 383/65536 21448/3670016 ( 0.6%)
leaves 532/65536 29792/3670016 ( 0.8%)
leaffaces 1389/65536 2778/131072 ( 2.1%)
leafbrushes 213/65536 426/131072 ( 0.3%)
surfedges 7098/512000 28392/2048000 ( 1.4%)
edges 3802/256000 15208/1024000 ( 1.5%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 214/32768 2140/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3372/65536 6744/131072 ( 5.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 949936/0 ( 0.0%)
visdata [variable] 26821/16777216 ( 0.2%)
entdata [variable] 442/393216 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 34923/4194304 ( 0.8%)
Total Win32 BSP file data space used: 1258086 bytes
Linux Specific Data:
physicssurface [variable] 34923/6291456 ( 0.6%)
Total Linux BSP file data space used: 1258086 bytes
Total triangle count: 3312
Writing c:\program files\steam\steamapps\cps\sourcesdk\cstrike_sample_content\maps\West_Campus.bsp
20 seconds elapsed
Thank you for any help that you can provide.