Re: 3D Skybox Questions
Posted by Captain P on
Thu Nov 25th 2004 at 7:47pm
1370 posts
1995 snarkmarks
Registered:
Nov 6th 2003
Occupation: Game-programmer
Location: Netherlands
1. You don't have to copy your architecture and scale it down by a
factor 16, it's just a method that makes it easy to get the 3D sky at
the right proportion.
The sky_camera entity is the (0, 0, 0) location for your 3D skybox. You
don't have to place it at (0, 0, 0), but it references to this place.
Often I choose a place on the edge of the grid to create my 3D skybox.
In combination with the previously mentioned method, it is however
handy to place the sky_camera at (0, 0, 0) and then copy the
selection to somewhere else, as this ensures the 3D skybox is
located correctly compared to the actual playing area.
2. I don't think it has to be larger, although I haven't experimented
with it that much yet. I'd say, give it a few tries and see what
happens when you have it larger, the same size or smaller than the
playing area.
Re: 3D Skybox Questions
Posted by glenc on
Thu Nov 25th 2004 at 10:21pm
Posted
2004-11-25 10:21pm
19 posts
12 snarkmarks
Registered:
Nov 14th 2004
Thanks that helped. I moved my map into the center and everything worked.
Re: 3D Skybox Questions
Posted by Fluke on
Thu Jan 13th 2005 at 12:09am
Posted
2005-01-13 12:09am
Fluke
member
18 posts
12 snarkmarks
Registered:
Jan 12th 2005
Occupation: Networking
Location: Canada
Hi, is it possible for more pics in the skybox tutorial? The ones given are kinda bad quality.. As well, it would be nicer to see a pre-map shot before the buildings are there and after they are there. Tutorials on this site have really helped me, perhaps if there was more shots in some of em, they'd be model tutorials. Anyhow, I'm having a problem in the skybox stuff, do i have to make a million different buildings, only a few? what gives? How does it repeat etc and I totally don't understand scaling, why would I scale em if If I am going to actually put the fake buildings in my map, copy that to a skybox and etc They will already be the right scale, no?
Thanks! :smile:
Re: 3D Skybox Questions
Posted by satchmo on
Thu Jan 13th 2005 at 1:01am
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
One of the most helpful tools in building your first 3D skybox is the
example map provided by Valve. Look into the
sourcesdk_content\hl2\mapsrc folder for all the example .vmf
files. They are very helpful (at least they were for me).
Re: 3D Skybox Questions
Posted by Fluke on
Fri Jan 14th 2005 at 12:20am
Posted
2005-01-14 12:20am
Fluke
member
18 posts
12 snarkmarks
Registered:
Jan 12th 2005
Occupation: Networking
Location: Canada
Thanks for the info, I actually understand now. So it's a reference point really. See I figured from my testing, when my skybox failed, there was corruption, like part of my map corrupted all over the place. That's why I believed it took in local environment. Anyhow, thanks. Ya I read the other threads, but more your statement of it 'isn't really a camera' pretty much sums it up for me! Thanks! :smile: