Re: Skybox like de_dust
Posted by MuSaSh1 on
Mon Nov 29th 2004 at 11:45pm
Posted
2004-11-29 11:45pm
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Nov 29th 2004
Occupation: Level Designer
Location: U S OF A
Does anyone know if the skyboxes in de_dust 2d or 3d or both? If its 2D, does anyone know where I can access that material? Its the one that has a small village on top of a hil.
The other question is how can you make the skyboxes render at the specific place in your level i.e outside the wall with villages and not appear in other skybox walls when doing 3d skybox.
Re: Skybox like de_dust
Posted by 9centwhore on
Tue Nov 30th 2004 at 8:27am
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Occupation: International Man of Mystery
Location: NZ
Just for quick reference: When scaling remember the number 0.0625 ...its the metric equivalent of 1/16th :smile:
Re: Skybox like de_dust
Posted by Nanodeath on
Tue Nov 30th 2004 at 8:35am
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Occupation: Student - Bioengineering
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Isn't that "decimal" equivalent? Heh, doesn't really matter, was just sayin.
Re: Skybox like de_dust
Posted by 9centwhore on
Tue Nov 30th 2004 at 8:59am
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sorry to be off topic but isnt dec and metre, latin and french for
units-of/base ten? hence metre = metric and december = the 10th month
of the year (originally) ...
...anyways if you are stuck on the whole 3d skybox thing there is a
tutorial map in your default sdk map folder that you can look at how
its done :smile:
Re: Skybox like de_dust
Posted by 9centwhore on
Tue Nov 30th 2004 at 9:18am
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it is how its used if your me :smile: i just continue my maps out in all
directions like im making a huge world and then select all the area the
player cant get to that will become my 3dskybox and then i go to
TOOLS>TRANSFORM>select the SCALE radio button>enter 0.0625 in
the X, Y and Z values and then OK or whatever it is... it makes it
1/16th the size for me and its all perfect as far as i can tell....
...am i wrong :sad:
Re: Skybox like de_dust
Posted by Crono on
Tue Nov 30th 2004 at 9:24am
Crono
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Dec 19th 2003
Location: Oregon, USA
No, just a technicality on the meaning of the words and how they're used, that's all.
Just like there's a difference between Numbers and Integers. (Actually, there's more of a difference between meter and decimal then there is between numbers and integers)