Skybox like de_dust

Skybox like de_dust

Re: Skybox like de_dust Posted by MuSaSh1 on Mon Nov 29th 2004 at 11:45pm
MuSaSh1
4 posts
Posted 2004-11-29 11:45pm
MuSaSh1
member
4 posts 0 snarkmarks Registered: Nov 29th 2004 Occupation: Level Designer Location: U S OF A
Does anyone know if the skyboxes in de_dust 2d or 3d or both? If its 2D, does anyone know where I can access that material? Its the one that has a small village on top of a hil.

The other question is how can you make the skyboxes render at the specific place in your level i.e outside the wall with villages and not appear in other skybox walls when doing 3d skybox.
Re: Skybox like de_dust Posted by ReNo on Tue Nov 30th 2004 at 1:01am
ReNo
5457 posts
Posted 2004-11-30 1:01am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I don't remember the skybox in dust for some reason, but there is a
village in the skybox of dust 2 and it is 3D so I assume it is in dust
as well.

Your 3D skybox is always placed at the centre of the map (0,0,0) and
scaled up by 16x (by default). The way to ensure your skybox buildings
or whatever show up in the right place, is to use reference
architecture from the actual level, scale it down, and build around it
(remember to delete it from the skybox after though). I can't explain
it better than the tutorial here already has, so I recommend you just
read over it and experiment until it makes sense to you.

http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=108

Good luck :smile:
Re: Skybox like de_dust Posted by 9centwhore on Tue Nov 30th 2004 at 8:27am
9centwhore
20 posts
Posted 2004-11-30 8:27am
20 posts 232 snarkmarks Registered: Nov 29th 2004 Occupation: International Man of Mystery Location: NZ
Just for quick reference: When scaling remember the number 0.0625 ...its the metric equivalent of 1/16th :smile:
Re: Skybox like de_dust Posted by Nanodeath on Tue Nov 30th 2004 at 8:35am
Nanodeath
356 posts
Posted 2004-11-30 8:35am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Isn't that "decimal" equivalent? Heh, doesn't really matter, was just sayin.
Re: Skybox like de_dust Posted by 9centwhore on Tue Nov 30th 2004 at 8:59am
9centwhore
20 posts
Posted 2004-11-30 8:59am
20 posts 232 snarkmarks Registered: Nov 29th 2004 Occupation: International Man of Mystery Location: NZ
sorry to be off topic but isnt dec and metre, latin and french for
units-of/base ten? hence metre = metric and december = the 10th month
of the year (originally) ...

...anyways if you are stuck on the whole 3d skybox thing there is a
tutorial map in your default sdk map folder that you can look at how
its done :smile:
Re: Skybox like de_dust Posted by Crono on Tue Nov 30th 2004 at 9:11am
Crono
6628 posts
Posted 2004-11-30 9:11am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
9centwhore said:
sorry to be off topic but isnt dec and metre, latin and french for
units-of/base ten? hence metre = metric and december = the 10th month
of the year (originally) ...

...anyways if you are stuck on the whole 3d skybox thing there is a
tutorial map in your default sdk map folder that you can look at how
its done :smile:
It's decimal because it's base 10 and a number not a unit of measurement. 0.0625 what? Nothing, because it's a decimal number.

That's may be what the root is, but that's not how it's used.
Re: Skybox like de_dust Posted by 9centwhore on Tue Nov 30th 2004 at 9:18am
9centwhore
20 posts
Posted 2004-11-30 9:18am
20 posts 232 snarkmarks Registered: Nov 29th 2004 Occupation: International Man of Mystery Location: NZ
it is how its used if your me :smile: i just continue my maps out in all
directions like im making a huge world and then select all the area the
player cant get to that will become my 3dskybox and then i go to
TOOLS>TRANSFORM>select the SCALE radio button>enter 0.0625 in
the X, Y and Z values and then OK or whatever it is... it makes it
1/16th the size for me and its all perfect as far as i can tell....

...am i wrong :sad:
Re: Skybox like de_dust Posted by Crono on Tue Nov 30th 2004 at 9:24am
Crono
6628 posts
Posted 2004-11-30 9:24am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
No, just a technicality on the meaning of the words and how they're used, that's all.

Just like there's a difference between Numbers and Integers. (Actually, there's more of a difference between meter and decimal then there is between numbers and integers)