I've put a map together using the new SDK. I set up my options like the documentation says.
When I compile my map using the SDK's compiling tools everything seems to work fine. I then move my .bsp to the cs:source maps folder and create a new server using my new map.
The map loads fine, lighting works and everything. My problem is that I can't join a team. CS:Source says that "all teams are full"
I've include a info_player... start, deathmatch, terrorist and coutnerterrorist. None of them work.
Any ideas?
MY COMPILE LOG
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk"
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.vmf" "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.vmf"
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content" "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange"
Valve Software - vbsp.exe (Nov 22 2004)
2 threads
materialPath: C:\Program
Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\materials
Loading C:\Program
Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program
Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.prt...done (0)
Can't load skybox file sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (47269 bytes)
Building Physics collision data...
done (1) (66773 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program
Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content" "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange"
Valve Software - vvis.exe (Nov 22 2004)
2 threads
reading c:\program
files\valve\steam\steamapps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.bsp
reading c:\program
files\valve\steam\steamapps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.prt
157 portalclusters
431 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 47 visible clusters (0.00%)
Total clusters visible: 13916
Average clusters visible: 88
Building PAS...
Average clusters audible: 149
visdatasize:7581 compressed from 7536
writing c:\program
files\valve\steam\steamapps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.bsp
2 seconds elapsed
** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content" "C:\Program Files\Valve\Steam\SteamApps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange"
Valve Software - vrad.exe (Nov 22 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program
files\valve\steam\steamapps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.bsp
542 faces
54207 square feet [7805886.00 square inches]
1 displacements
1503 square feet [216556.34 square inches]
542 patches before subdivision
5678 patches after subdivision
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 335378, max 227
transfer lists: 2.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(3096, 2332, 1870)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(320, 192, 123)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(35, 17, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(4, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 107/8192 1284/98304 ( 1.3%)
brushsides 654/65536 5232/524288 ( 1.0%)
planes 284/65536 5680/1310720 ( 0.4%)
vertexes 1025/65536 12300/786432 ( 1.6%)
nodes 324/65536 10368/2097152 ( 0.5%)
texinfos 221/12288 15912/884736 ( 1.8%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 81/0 1620/0 ( 0.0%)
disp_tris 128/0 256/0 ( 0.0%)
disp_lmsamples 3840/0 3840/0 ( 0.0%)
faces 542/65536 30352/3670016 ( 0.8%)
origfaces 332/65536 18592/3670016 ( 0.5%)
leaves 326/65536 18256/3670016 ( 0.5%)
leaffaces 629/65536 1258/131072 ( 1.0%)
leafbrushes 188/65536 376/131072 ( 0.3%)
surfedges 3990/512000 15960/2048000 ( 0.8%)
edges 2322/256000 9288/1024000 ( 0.9%)
worldlights 3/8192 264/720896 ( 0.0%)
waterstrips 54/32768 540/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 891/65536 1782/131072 ( 1.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 452608/0 ( 0.0%)
visdata [variable] 7581/16777216 ( 0.0%)
entdata [variable] 907/393216 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 22/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 47269/4194304 ( 1.1%)
Total Win32 BSP file data space used: 662221 bytes
Linux Specific Data:
physicssurface [variable] 66773/6291456 ( 1.1%)
Total Linux BSP file data space used: 681725 bytes
Total triangle count: 1578
Writing c:\program
files\valve\steam\steamapps\saltystuntpig@yahoo.com\sourcesdk\cstrike_sample_content\maps\practiceRange.bsp
4 seconds elapsed