models not emitting light and more

models not emitting light and more

Re: models not emitting light and more Posted by ManO-TPF on Fri Dec 3rd 2004 at 4:38am
ManO-TPF
11 posts
Posted 2004-12-03 4:38am
ManO-TPF
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11 posts 21 snarkmarks Registered: Nov 23rd 2004 Occupation: Pastor Location: USA
Ok, first im posting this here as you guys are really the only ones who seems to know how to answer questions.

I have finaly got Texture Lights to work, sortof. I added a setting in a lights.rad file and it worked for that texture. So thanks for that info.

But, I am still unable to get the models that are lights to emmit. I have tried to even add the name of the model and such to the lights.rad file and it does not work. What am I doing wrong?

A strange observation in trying to figure this out. I made a test map in HLDM and when I used a texture with the glowing icon in DM and compiled it worked without adding a entry to any lights.rad file. The model still did not work.

In CS:S no matter what I do the textures with the glow do not do anything unless I add them manualy to the lights.rad. I gigure this is CS:S problem.

But what about those stinking models? Thanks guys.
Re: models not emitting light and more Posted by diablobasher on Fri Dec 3rd 2004 at 9:38am
diablobasher
143 posts
Posted 2004-12-03 9:38am
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
I had the same problem, well still have.

The only thing i can think of would be to find the texture, the one that is the models skin. Then try and add this to the lights.rad, i dunno if it will work, ive not got round to trying it yet.
Re: models not emitting light and more Posted by Leperous on Fri Dec 3rd 2004 at 9:40am
Leperous
3382 posts
Posted 2004-12-03 9:40am
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
I wasn't aware that models could emit light? Just use a light_spot or other light entity with it.

Update: and all the test maps have light entities around them to emit light. Just use them :/
Re: models not emitting light and more Posted by ReNo on Fri Dec 3rd 2004 at 9:47am
ReNo
5457 posts
Posted 2004-12-03 9:47am
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I haven't looked into it, but if you take a look at the source of
dm_lockdown it uses entities around all its light models so I assume
thats just how you have to do it.
Re: models not emitting light and more Posted by ManO-TPF on Fri Dec 3rd 2004 at 3:29pm
ManO-TPF
11 posts
Posted 2004-12-03 3:29pm
ManO-TPF
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11 posts 21 snarkmarks Registered: Nov 23rd 2004 Occupation: Pastor Location: USA
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Yea, I need to try a few more tests. Ill keep searching

Leperous: Well In everything I read about the advaced abbility for XSI to model and create its own stuning content I think I read somewhere along the way that the light textures in the models should emmitt. But I could be mistaken.

ReNo: Ill do that. Im on my way to Starbucks to work on my map, so ill do some digging through some other maps to see what they did. Ill also try to look at the HLDM map samples.

You all are great. I have a couple of other ideas that would not leave my head last night as I tossed and turned in bed. If I find a solution ill post an article.
Re: models not emitting light and more Posted by satchmo on Sat Dec 18th 2004 at 4:43am
satchmo
2077 posts
Posted 2004-12-18 4:43am
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I have a couple of other ideas <B style="BACKGROUND-COLOR: red">that</B> would not leave my head last night as I tossed and turned in bed. If I find a solution ill post an article.
:smile: You do that too? I thought I was the only one afflicted with mapping fever. I even get night sweats.

Anyways, I have the same issue, but I am working around it by putting a light entity right next to the model (that's suppose to glow). I thought I was missing something too, and I tried the same thing you did with editing the lights.rad file.