Re: models not emitting light and more
Posted by ManO-TPF on
Fri Dec 3rd 2004 at 4:38am
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Location: USA
Ok, first im posting this here as you guys are really the only ones who seems to know how to answer questions.
I have finaly got Texture Lights to work, sortof. I added a setting in a lights.rad file and it worked for that texture. So thanks for that info.
But, I am still unable to get the models that are lights to emmit. I have tried to even add the name of the model and such to the lights.rad file and it does not work. What am I doing wrong?
A strange observation in trying to figure this out. I made a test map in HLDM and when I used a texture with the glowing icon in DM and compiled it worked without adding a entry to any lights.rad file. The model still did not work.
In CS:S no matter what I do the textures with the glow do not do anything unless I add them manualy to the lights.rad. I gigure this is CS:S problem.
But what about those stinking models? Thanks guys.
Re: models not emitting light and more
Posted by diablobasher on
Fri Dec 3rd 2004 at 9:38am
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I had the same problem, well still have.
The only thing i can think of would be to find the texture, the one that is the models skin. Then try and add this to the lights.rad, i dunno if it will work, ive not got round to trying it yet.
Re: models not emitting light and more
Posted by Leperous on
Fri Dec 3rd 2004 at 9:40am
Leperous
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I wasn't aware that models could emit light? Just use a light_spot or other light entity with it.
Update: and all the test maps have light entities around them to emit light. Just use them :/
Re: models not emitting light and more
Posted by ReNo on
Fri Dec 3rd 2004 at 9:47am
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I haven't looked into it, but if you take a look at the source of
dm_lockdown it uses entities around all its light models so I assume
thats just how you have to do it.