Seting up Expert Compile

Seting up Expert Compile

Re: Seting up Expert Compile Posted by itisjp on Fri Dec 3rd 2004 at 3:54pm
itisjp
18 posts
Posted 2004-12-03 3:54pm
itisjp
member
18 posts 2 snarkmarks Registered: Dec 3rd 2004 Occupation: Programmer Location: USA
Hello all,

I am trying to set up the expert compile. I used the tutorial http://www.snarkpit.com/editing.php?page=tutorials&id=126.

I compile the map and here is what I get. I made the text red for the access denied command (all the way near the bottom) I also have one other question about the

Memory leak: mempool blocks left in memory: 49

Is this just a memory leak? I have seen it on every map I have tried to compile even if it is just a hollow box around a info player start entity.

Thanks in advance,

Jp

** Executing...
** Command: "C:\Program Files\Steam\SteamApps\itisjp\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\program files\steam\steamapps\itisjp\half-life 2\hl2\maps\helloworld"

Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:\program files\steam\steamapps\itisjp\half-life 2\hl2\materials
Loading c:\program files\steam\steamapps\itisjp\half-life 2\hl2\maps\helloworld.vmf
"materials/nature/blendrockdirt005a_tooltexture.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\steam\steamapps\itisjp\half-life 2\hl2\maps\helloworld.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4273 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:\program files\steam\steamapps\itisjp\half-life 2\hl2\maps\helloworld.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 49

** Executing...
** Command: C:\Program Files\Steam\SteamApps\itisjp\sourcesdk\bin\vvis.exe
** Parameters: c:\PROGRA~1\steam\STEAMA~1\itisjp\HALF-L~2\hl2\maps\HELLOW~1

Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading c:\progra~1\steam\steama~1\itisjp\half-l~2\hl2\maps\HELLOW~1.bsp
reading c:\progra~1\steam\steama~1\itisjp\half-l~2\hl2\maps\HELLOW~1.prt
29 portalclusters
75 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 831
Average clusters visible: 28
Building PAS...
Average clusters audible: 29
visdatasize:468 compressed from 464
writing c:\progra~1\steam\steama~1\itisjp\half-l~2\hl2\maps\HELLOW~1.bsp
0 seconds elapsed

** Executing...
** Command: C:\Program Files\Steam\SteamApps\itisjp\sourcesdk\bin\vrad.exe
** Parameters: c:\PROGRA~1\steam\STEAMA~1\itisjp\HALF-L~2\hl2\maps\HELLOW~1

Valve Software - vrad.exe (Dec 1 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\progra~1\steam\steama~1\itisjp\half-l~2\hl2\maps\HELLOW~1.bsp
94 faces
49800 square feet [7171232.50 square inches]
0 displacements
0 square feet [0.00 square inches]
94 patches before subdivision
2792 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 58519, max 125
transfer lists: 0.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0095 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 11/8192 132/98304 ( 0.1%)
brushsides 66/65536 528/524288 ( 0.1%)
planes 82/65536 1640/1310720 ( 0.1%)
vertexes 173/65536 2076/786432 ( 0.3%)
nodes 64/65536 2048/2097152 ( 0.1%)
texinfos 20/12288 1440/884736 ( 0.2%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 94/65536 5264/3670016 ( 0.1%)
origfaces 30/65536 1680/3670016 ( 0.0%)
leaves 66/65536 3696/3670016 ( 0.1%)
leaffaces 121/65536 242/131072 ( 0.2%)
leafbrushes 29/65536 58/131072 ( 0.0%)
surfedges 558/512000 2232/2048000 ( 0.1%)
edges 313/256000 1252/1024000 ( 0.1%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 6/32768 60/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 90/65536 180/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 78936/0 ( 0.0%)
visdata [variable] 468/16777216 ( 0.0%)
entdata [variable] 1699/393216 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 4273/4194304 ( 0.1%)

Total Win32 BSP file data space used: 118084 bytes

Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)

Total Linux BSP file data space used: 113811 bytes

Total triangle count: 250
Writing c:\progra~1\steam\steama~1\itisjp\half-l~2\hl2\maps\HELLOW~1.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\itisjp\half-life 2\hl2\maps\helloworld.bsp" "C:\Program Files\Steam\SteamApps\itisjp\half-life 2\hl2\maps\helloworld.bsp"

** Executing...
** Command:
** Parameters: -applaunch 320 -developer 1 -console 1 -map HELLOW~1

[b][color=red]* Could not execute the command:
-applaunch 320 -developer 1 -console 1 -map HELLOW~1
  • Windows gave the error message:
"Access is denied."
[/color][/b]
Re: Seting up Expert Compile Posted by itisjp on Fri Dec 3rd 2004 at 4:07pm
itisjp
18 posts
Posted 2004-12-03 4:07pm
itisjp
member
18 posts 2 snarkmarks Registered: Dec 3rd 2004 Occupation: Programmer Location: USA
OK ... I am dumb as a rock. I had hammer set to Half-Life 2 instead of the Half-Life 2 Death Match in the Source SDK window. Sorry to waste everyones time.
Re: Seting up Expert Compile Posted by omegaslayer on Fri Dec 3rd 2004 at 6:40pm
omegaslayer
2481 posts
Posted 2004-12-03 6:40pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
For one never run the map while hammer is running unless you have a
super computer. Two "map HELLOW~1" is an invalid name for a map I
believe, try nameing it something else.

Try copying the bsp into your maps folder (C:Program FilesValveSteamSteamAppsyour e-mailhalf-life
2hl2maps) then run the game and in the console type "map your map
name" without the quotes, and test your level that way.

PS: I always get that memory leak also, you want to look for the term
*****leaked***** for it to be an actual leak, so you dont have anything
to worry about.
Re: Seting up Expert Compile Posted by Crono on Fri Dec 3rd 2004 at 6:52pm
Crono
6628 posts
Posted 2004-12-03 6:52pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I don't have a super computer and I run maps with hammer running all the time ... Yes with HL2. I usually keep HL2 running in the background and alt + tab out. much quicker.
Re: Seting up Expert Compile Posted by Junkyard God on Fri Dec 3rd 2004 at 7:16pm
Junkyard God
654 posts
Posted 2004-12-03 7:16pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
i had that problem, becouse i have win ME instead of win xp i think,
but it could be just the name of the map , if theres a ~ it's always
bad (exept if you put it there)
Re: Seting up Expert Compile Posted by Leperous on Fri Dec 3rd 2004 at 11:31pm
Leperous
3382 posts
Posted 2004-12-03 11:31pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Something in the latest Hammer update has "broken" the expert compile, and it can't seem to run the game executable any more. For now you'll have to enter "C:\Steam\Steam.exe" as the command manually.

Also note that some variables- e.g. $bspdir- don't work now, either. Hopefully this will be fixed soon :smile: