Re: Wood Model not "solid"
Posted by Broon on
Sun Dec 5th 2004 at 12:43pm
Posted
2004-12-05 12:43pm
10 posts
11 snarkmarks
Registered:
Dec 5th 2004
when using the "wood3a" model with func_physics_multiplayer i can shoot it and it splinters but i can't pick it up or put anything ontop of it. I can just walk right through it...
any ideas?
Re: Wood Model not "solid"
Posted by ZivZulander on
Sun Dec 5th 2004 at 2:12pm
9 posts
1 snarkmarks
Registered:
Dec 5th 2004
hl2 deathmatch uses normal func_physics (i think you mean prop_physics?) for objects that can be picked up and thrown
Re: Wood Model not "solid"
Posted by 7dk2h4md720ih on
Sun Dec 5th 2004 at 2:16pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
When you're writing your replys Ziv, mark them as answers in the drop
down menu under the text entry box. This way, the question will be
marked as solved and be in the database if others have the same query.
You'll also recieve some snarkmarks. :smile:
Re: Wood Model not "solid"
Posted by Orpheus on
Sun Dec 5th 2004 at 2:21pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
i have been thinking it was just me, but there have been a lot of people posting this way of late.
/me wonders.
would it be better to have both options side by side, instead of a drop down box hiding one response?
i prefer the drop down, its cleaner of design, but its not idiot proof.
opinions?
[edit]
actually, me is going to post this in site/suggestions.
Re: Wood Model not "solid"
Posted by Broon on
Sun Dec 5th 2004 at 3:36pm
10 posts
11 snarkmarks
Registered:
Dec 5th 2004
i've tried changing it to prop_physics doesn't see to make a differance...
all the other models i've tried all see to be fine (pallets, barrels etc)
Re: Wood Model not "solid"
Posted by Neural Scan on
Sun Dec 5th 2004 at 3:46pm
150 posts
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Registered:
Jun 28th 2003
Occupation: Student
Location: England.
You can't pick up bits of debris like that in hl2dm, it's impossible. The broken bits of anything that breaks cannot be picked up. This goes for all wooden objects, explosive barrels, sinks, toilets etc. However you can make them respawn, I think with prop_physics_respawnable or something. This is done with the explosive barrels in both maps included with hl2dm, and I think with the sinks and toilets in Lockdown aswell.
Re: Wood Model not "solid"
Posted by Broon on
Sun Dec 5th 2004 at 4:18pm
10 posts
11 snarkmarks
Registered:
Dec 5th 2004
thanks for help its working now, the roof of my building can come crashing down :smile: