NPCs

NPCs

Re: NPCs Posted by Dark_Oppressor on Sun Dec 5th 2004 at 6:39pm
Posted 2004-12-05 6:39pm
1 post 0 snarkmarks Registered: Dec 5th 2004 Location: USA
Ok, I need help on creating NPCs. The first one I want to create is a crow that flys around and lands and acts like a crow. I would also like to create some citizens. I can't find any tutorials anywhere on this subject, so now I ask for some help. I really need to know how to make these.
Re: NPCs Posted by Leperous on Mon Dec 6th 2004 at 1:16am
Leperous
3382 posts
Posted 2004-12-06 1:16am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Citizens are made with the npc_citizen entity, and crows are, er, npc_crows. Stick in some info_nodes (and info_node_airs) and they should run around.
Re: NPCs Posted by Guessmyname on Mon Dec 6th 2004 at 5:13pm
Guessmyname
342 posts
Posted 2004-12-06 5:13pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Just like in Half-Life 1 but with npc_(thingy) instead of monster_(thingy). Put it in, fiddle with the properties a bit and add the nodes.

PS There is a little tab that tells it to run an animation. Not sure how you tell it to do more than one though.

EDIT: Above animation thing doesn't work
Re: NPCs Posted by Hydra on Tue May 17th 2005 at 12:11am
Hydra
4 posts
Posted 2005-05-17 12:11am
Hydra
member
4 posts 0 snarkmarks Registered: May 16th 2005 Occupation: Student / Chef / Artist Location: US
I believe that animation thing is just to find out what animations have
what names for that model. I don't think it has any other
purpose. Of course, it's very useful for some detailed scripting.