multiple questions

multiple questions

Re: multiple questions Posted by Junkyard God on Tue Dec 7th 2004 at 9:45am
Junkyard God
654 posts
Posted 2004-12-07 9:45am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
hi,

what entity do i use to place barrles, i've tried prop physics and prop physics multiplayer but they don't work, what do i do wrong?? :s

and

how do i make those lovely iron fences??? (or any onther fences?)
Re: multiple questions Posted by Captain P on Tue Dec 7th 2004 at 9:51am
Captain P
1370 posts
Posted 2004-12-07 9:51am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
prop_physics and prop_physics_multiplayer are the right entity's... you've just got to browse for a suitable barrel model.

Fences? prop_static. Again, it may take some time to find a suitable model.

There's an example map provided with the SDK on this bytheway. sdk_prop_types or something like that. Worth a look.
Re: multiple questions Posted by The Mighty Atom on Tue Dec 7th 2004 at 10:12am
The Mighty Atom
22 posts
Posted 2004-12-07 10:12am
22 posts 2 snarkmarks Registered: Jul 28th 2004 Occupation: Student Location: Netherlands
CP, you smart ass! :biggrin:

Thanks, i had a similar question about this like BioPulse. Neat.
So, prop_physics are used for barrels and stuff. But what about explosive barrels? Are they using prop_physics too?
Re: multiple questions Posted by Junkyard God on Tue Dec 7th 2004 at 10:35am
Junkyard God
654 posts
Posted 2004-12-07 10:35am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
thanks m8

realy helped me :smile: no ican add detail to my map too :smile:
Re: multiple questions Posted by Captain P on Tue Dec 7th 2004 at 10:42am
Captain P
1370 posts
Posted 2004-12-07 10:42am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I believe explosive barrels are the same entity, just depends on the model you choose.

Anyway, you can check out the example map that came with HL2DM for things like this too. There are quite some explosive barrels in there, plus some more funny things to play with.
Re: multiple questions Posted by The Mighty Atom on Tue Dec 7th 2004 at 10:47am
The Mighty Atom
22 posts
Posted 2004-12-07 10:47am
22 posts 2 snarkmarks Registered: Jul 28th 2004 Occupation: Student Location: Netherlands
Uhm, where are these example maps located? In what directory? All these Steam directories drives me crazy. Dizzyness
Re: multiple questions Posted by ReNo on Tue Dec 7th 2004 at 12:35pm
ReNo
5457 posts
Posted 2004-12-07 12:35pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
The SDK example maps are in
steamapps/<username>/sourcesdk/sdkcontent/maps. You might wanna
place the explosive barrels (and breakable props) in your map as
prop_physics_respawnable so that they respawn some time after they have
broken.
Re: multiple questions Posted by Tyman4752004 on Sat Dec 25th 2004 at 5:44am
Tyman4752004
5 posts
Posted 2004-12-25 5:44am
5 posts 1 snarkmarks Registered: Dec 12th 2004 Occupation: Hy-Vee Location: USA
I dont see a prop_physics_respawnable in the dropdown box. Are you saying i cant just type it in and it will work?
Re: multiple questions Posted by Dark|Killer on Sat Dec 25th 2004 at 2:25pm
Dark|Killer
758 posts
Posted 2004-12-25 2:25pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
i think u should tie it to an entity then choose respawnable!!??!!

just shoot it :wink: :ar15firing:
Re: multiple questions Posted by ReNo on Sat Dec 25th 2004 at 3:56pm
ReNo
5457 posts
Posted 2004-12-25 3:56pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
That wasn't the most helpful answer Dark Killer :razz:

What mod are you mapping for Tyman? If its HL2DM then you should
certainly see prop_physics_respawnable in the drop down list, but
remember it is a POINT entity and not a BRUSH entity. I'm not sure if
the same entity exists for CS:S or HL2.
Re: multiple questions Posted by Tyman4752004 on Sat Dec 25th 2004 at 10:57pm
Tyman4752004
5 posts
Posted 2004-12-25 10:57pm
5 posts 1 snarkmarks Registered: Dec 12th 2004 Occupation: Hy-Vee Location: USA
Yes its HL2DM and i guess im using brush. How do i use point?

How do i tie a brush barrel to a point entity. Im new
Re: multiple questions Posted by Nanodeath on Sun Dec 26th 2004 at 8:08am
Nanodeath
356 posts
Posted 2004-12-26 8:08am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Well...if you have the barrel already, then it's already an entity. Point entities are things made with the Entity Creation tool or whatever (the lightbulb icon) and the Brush Entities are made by creating the brush you want with the Block tool and going Tie To Entity.