Doors ...? yes! yes! doors!

Doors ...? yes! yes! doors!

Re: Doors ...? yes! yes! doors! Posted by Vix on Wed Dec 8th 2004 at 10:55pm
Vix
38 posts
Posted 2004-12-08 10:55pm
Vix
member
38 posts 14 snarkmarks Registered: Nov 24th 2004 Occupation: Computers Location: Spain
Hey :razz: , i am making my first serious-non-testing-map, and while i was planning to make the first door... i had questions about how to make them the "new style"... yes, i know how func_door or func_door_rotating works. Because i used to map for Q1 and Q2 and was almost the same as HL1 in many things. (Didn't map for HL1, don't ask me why...? :confused: ) My question is... how you guys prefer to make doors?

I have read the tut from SDC. ( http://sourcedc.com/tutorial.php?tut=17 ), gave it a try, but dind't work for me. This tut does not have an attached example-zipped-map to take a look, (if it does have the zip, i am blind :cool: ) and i did not spent a lot of time trying (3 o 4 attemps, changing properties) Searched here for a tut, no one has made any yet about this matter :eek: ... anybody wants to write it ? :smile:

Anyway, i await answers, and i hope you understand me... look at my country :biggrin: :dorky:
Re: Doors ...? yes! yes! doors! Posted by diablobasher on Wed Dec 8th 2004 at 11:04pm
diablobasher
143 posts
Posted 2004-12-08 11:04pm
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
SPAIN!! SCREAMS they made me do that in school!

Hola.....Una coka por favor. Would you beleive, i passed my GCSE by saying roughly that :biggrin: .First mapper ive seen from spain, cool.

Dunno about other people, but if im feeling flashy i like the physics door with hinges, but people have problems walking over physics objects, there screens shake ect, so ussually i use rotating doors, or sliding if its a prison door or a lab door.

Personall preference i suppose.
Re: Doors ...? yes! yes! doors! Posted by Vix on Wed Dec 8th 2004 at 11:21pm
Vix
38 posts
Posted 2004-12-08 11:21pm
Vix
member
38 posts 14 snarkmarks Registered: Nov 24th 2004 Occupation: Computers Location: Spain
Hey! Very quick answer... nice spanish too :biggrin:

You are welcome in my country, there are beaches, sun, high temperatures in summer, sexy girls :biggrin: and good weather all the year (well, now its 2 week non-stop rain, but... heh! s**t happens... :grenade: )

Anyway, about the doors, as i said i tried the func_physbox with hinges, but it didn't opened all the way, only a few units of rotation... i aligned the ?axis? of the hinges from up-to-down direction... but i have questions here... what represents the ball? the center?, and the line ? the rotating axis? i am confused about that :leper: i think my error comes from this.

If someone can explain to me the process, better and more detailed, step by step, slowly, sweet, oh yes! oh my god! :rolleyes:

Well, i assure you there are more mappers around Spain, and may be in this web-forum. There are web pages dedicated to the stuff too...

Here are some links:

http://foros.firewar.net/

http://www.hl2spain.com

c ya. :rolleyes:
Re: Doors ...? yes! yes! doors! Posted by ReNo on Wed Dec 8th 2004 at 11:29pm
ReNo
5457 posts
Posted 2004-12-08 11:29pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
The circle that you can move defines the end point of an axis, while
the centre of the actual entity box will be the other. In the case of
the phys_hinge, this will be the centre of rotation - the line on which
the hinges would be placed if you like. You would place the entity box
of the phys_hinge at a bottom edge of your door, and drag the circle
from it straight up to the top edge. Now just set your hinge to affect
your physbox and hopefully you should have something that sorta works.
Will probably need quite some tweaking to get it working as you want :smile:
Re: Doors ...? yes! yes! doors! Posted by diablobasher on Wed Dec 8th 2004 at 11:32pm
diablobasher
143 posts
Posted 2004-12-08 11:32pm
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
Hey you beat me to it reno....

A bit off topic, but ive got nothing to say now , reno was one of te coolest bosses ever (bar the weapons and stuff), the turks rock, and theire theme music was cool.