pigeon

pigeon

Re: pigeon Posted by Mint_Sauce on Sat Dec 11th 2004 at 12:53am
Mint_Sauce
35 posts
Posted 2004-12-11 12:53am
35 posts 434 snarkmarks Registered: Dec 10th 2004 Occupation: Computer Person Location: UK
I'd like to insert some pigeons in to my map (because pigeons are
cool). I'd like to set them up so they start at one point and when
approached they fly off and roost at another point. Is this possible
and what step do I have to take to get them there?

User posted image

Thanks!

:biggrin:
Re: pigeon Posted by omegaslayer on Sat Dec 11th 2004 at 1:07am
omegaslayer
2481 posts
Posted 2004-12-11 1:07am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
ummm how about something like npc_bird and chang it to pogeon in the properties maybe? Don't really know since im at school right now.
Re: pigeon Posted by Leperous on Sat Dec 11th 2004 at 1:10am
Leperous
3382 posts
Posted 2004-12-11 1:10am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
That's really helpful, seeing as has has as little clue as you do but is sitting in front of a copy of Hammer :rolleyes: I personally do not yet know how to do this, though it's probably got something to do with the path_track entity and setting the model animation to "perch" or some such...
Re: pigeon Posted by Mint_Sauce on Sat Dec 11th 2004 at 1:21am
Mint_Sauce
35 posts
Posted 2004-12-11 1:21am
35 posts 434 snarkmarks Registered: Dec 10th 2004 Occupation: Computer Person Location: UK
cool, thanks! That gives me somewhere to start :biggrin:
Re: pigeon Posted by Nanodeath on Sat Dec 11th 2004 at 1:39am
Nanodeath
356 posts
Posted 2004-12-11 1:39am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
And if I recall someone on these boards mentioned that the path_corner_crash entity is used for landing spots. BTW, it's "npc_pigeon" :wink: ...and if path_track doesn't work, try path_corner.