Striders, Gunships, Dropships

Striders, Gunships, Dropships

Re: Striders, Gunships, Dropships Posted by Carcase on Sat Dec 11th 2004 at 5:04am
Carcase
145 posts
Posted 2004-12-11 5:04am
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
I just got sdk and want to make a singleplayer map for hl2. I placed a combine gunship in the sky and placed 2 path_track entities and set them up. But the gunship just sat there until it saw me, at which it would turn in place and shoot me. But it would never move. Same thing went for the striders, and a dropship which i made holding a crate. Anyone have any good tutorials on how to do anything with these? I'm not familiar with the new trigger system for hl2.
Re: Striders, Gunships, Dropships Posted by Crono on Sat Dec 11th 2004 at 6:47am
Crono
6628 posts
Posted 2004-12-11 6:47am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
You need to mess with AI nodes. They're the same as making AI for HL1. (as are the triggers, they've just moved to a new area)
Re: Striders, Gunships, Dropships Posted by Carcase on Sun Dec 12th 2004 at 4:51am
Carcase
145 posts
Posted 2004-12-12 4:51am
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
the reason i'm asking is so i dont have to fiddle around for another week.
Re: Striders, Gunships, Dropships Posted by Kinnakor on Sun Jan 9th 2005 at 12:51pm
Kinnakor
23 posts
Posted 2005-01-09 12:51pm
Kinnakor
member
23 posts 2 snarkmarks Registered: Dec 7th 2004 Location: usa
yeah ive made some air nodes and the helicopter just sits there until it sees me, anyone know what i am doing wrong? trying to make it so it can move around freely.
Re: Striders, Gunships, Dropships Posted by Chrasher on Sun Jan 30th 2005 at 9:30am
Chrasher
3 posts
Posted 2005-01-30 9:30am
Chrasher
member
3 posts 0 snarkmarks Registered: Jan 6th 2005
u sure u typed in right 'target path track' in the dropship properties ? its either that or that it founds firt pathtrack but doesnt move to next path track , try out diffrent inputs like onpass changepathtrack and so on . good luck
Re: Striders, Gunships, Dropships Posted by satchmo on Sun Jan 30th 2005 at 5:35pm
satchmo
2077 posts
Posted 2005-01-30 5:35pm
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Please refer to this thread. It'll provide the solution to your problem.

http://www.snarkpit.com/forums.php?forum=6&topic=4146&4