attaching an item in gameplay

attaching an item in gameplay

Re: attaching an item in gameplay Posted by LIVEWIRE898 on Sun Dec 12th 2004 at 3:54am
LIVEWIRE898
32 posts
Posted 2004-12-12 3:54am
32 posts 13 snarkmarks Registered: Nov 27th 2004 Occupation: Architectural Tech Location: Canada
Does anyone know IF or how you can make an item attachable to another item in gameplay?

The best way to discribe what I mean is a reverse of phys_contraint. Kind of saying an opposite of break... I want it to attach!!
Re: attaching an item in gameplay Posted by ReNo on Sun Dec 12th 2004 at 3:58am
ReNo
5457 posts
Posted 2004-12-12 3:58am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I imagine you would just make your phys_constraint (or whatever the
connection entity you are using is) "start inactive" via the correct
flag, give it a name, and then make something trigger it using the
"TurnOn" parameter.