Re: Creating a fan that pushes the player
Posted by Bryan_of_doom on
Mon Dec 13th 2004 at 5:55am
6 posts
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Dec 9th 2004
Occupation: Watching TV
Location: USA
I'm a sort of a noob at mapping too, but I think I know what you're talking about:
First, you need a fan shaped brush. (hopefully you can do that because I can't upload pictures onto a forum thread.)
Place an "origin" textured brush in the center where the fan will pivot.
Group the entire fan together and give it a "func_rotating" tag.
Set the tags because they are self explanatory. (speed, sounds, axis, etc.)
Give the fan a name of "fan1" in the name space.
Create a button shaped object with a "func_button" tag.
Check the "toggle", and "don't move" boxes and set the target as "fan_startup"
Create a "func_push", AAA textured brush that covers the entire front of the fan. Strech it over the edge of your pond, lake, whatever.
Give it a "trigger_push" tag.
Set its speed and check the "start off" box.
Give it a name of "push1"
Now create a point-based multi_manager entity.
Name it "fan_startup" and click on the "SmartEdit" button.
Click the "add" key button in the lower right hand side of the edit box.
Enter the following values and such:
Key: fan1
value: 0.1
Repeat, but this time enter:
Key: push1
value: 0.7
This delay in times will give the fan some "warm-up" time. I believe that this technique will work, but anyone can feel free to correct me as I have no fully tested this yet.
Re: Creating a fan that pushes the player
Posted by parakeet on
Thu Dec 16th 2004 at 2:10am
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Apr 30th 2004
Occupation: n/a
Location: Eastern US
Func_push + plus button + func_rotating
put the button's target as Action & name the Func_push entity + Func_rot "Action"
Re: Creating a fan that pushes the player
Posted by Foxpup on
Thu Dec 16th 2004 at 3:13am
Foxpup
member
380 posts
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Nov 26th 2004
Occupation: Student
Location: the Land of Oz
I'd post my answer but it's the same at what the last two people said. Abandonreason, mark the question as solved or tell us what's wrong with the answers.
Orpheus: Not all func_ entities render invisible in the game. Think func_wall and func_door!
Parakeet: I'm actually a cyborg fox with a Smith & Wesson 686DX .357 Magnum revolver... and why did S&W name a gun after a computer?!?
Leperous: What's with &?