automatically transferring maps

automatically transferring maps

Re: automatically transferring maps Posted by Steel Monkey on Tue Dec 14th 2004 at 6:17am
Steel Monkey
7 posts
Posted 2004-12-14 6:17am
7 posts 1 snarkmarks Registered: Dec 14th 2004
Hello, I'm really new at this and I was wondering if there was a way to
make it so my maps would automatically go to the hl2dm folder so I
wouldnt have to put it there manually each time, its driving me
crazy.

This question is less important, but is also bugging me. Is there
a simple way to make a ramp that a car could drive down? I've
been trying displacement effects and I think I'm going to explode.
Re: automatically transferring maps Posted by Nanodeath on Tue Dec 14th 2004 at 6:22am
Nanodeath
356 posts
Posted 2004-12-14 6:22am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
1) I think there is a way, but I don't know it because I use Batch Compiler......

2) Try the "wedge"-shaped brush :smile: Alternatively (but more complicated) you could make a cube and then merge some vertices to get a wedge.
Re: automatically transferring maps Posted by ReNo on Tue Dec 14th 2004 at 6:24am
ReNo
5457 posts
Posted 2004-12-14 6:24am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
1. Your in luck, though I think you need to use the expert compile
mode. Thankfully, you don't need to be an expert to use it, because Lep
has written up a tutorial...

http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=126
Re: automatically transferring maps Posted by SaintGreg on Tue Dec 14th 2004 at 6:30am
SaintGreg
212 posts
Posted 2004-12-14 6:30am
212 posts 51 snarkmarks Registered: Dec 3rd 2004
In hammer use the expert compile mode and set it up as per the tutorial
floating around on this site and others. After you set it up to
simply compile, put another command in to copy the .bsp file to
whatever dir you want.

As for a reamp that a car could drive down, you could always just make
a ramp section by section, ie you have a horizontal plate. You
use the face shift tool (whatever its called, the one thats like the
third click of the arrow) to shift that to the angle you want.
Clone it or copy-paste so that you have another just like it lined up
right next to it. Then shift that face to the angle you want, ad
infinitum so you get the shape you want.

Another way would be to use displacement surfaces. Do the same
thing as above except with larger brushes so it has sharper
angles. Then clone that ramp left and right and raise the sides
of those up. So now you have a ramp with a bowl shape.
Select all the faces you are driving on then create disp
sufraces. then select all of them and subdivide them. In
the middle you should have a reasonably smooth ramp. Although at
the exit point it will probably be a weird shape but you could always
fix that up later with the paint geom tool.
Re: automatically transferring maps Posted by Joe-Bob on Tue Dec 14th 2004 at 7:05am
Joe-Bob
180 posts
Posted 2004-12-14 7:05am
Joe-Bob
member
180 posts 77 snarkmarks Registered: Dec 3rd 2004
1) In Hammer, go to Tools->Options->Build Programs, then under "Place compiled maps in this directory", put

C:\program files\valve\steam\steamapps\[username]\half-life 2\hl2\maps

or whatever directory you have to drag your maps into.

2) I would make a regular quad, and then use the Vertex manipulation tool to make it into a triangle-like 3D shape. >_>
Re: automatically transferring maps Posted by MeatStick on Tue Dec 14th 2004 at 7:15am
MeatStick
37 posts
Posted 2004-12-14 7:15am
37 posts 4 snarkmarks Registered: Dec 6th 2004 Location: USA
For non-expert mode, Joe is on the money, though for HL2DM its xx\half-life 2 deathmatch\hl2mp\maps