Re: dm_steelball
Posted by Jezpuh on
Thu Dec 23rd 2004 at 8:20pm
Jezpuh
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Seems like an awesome map. Does the scoreboard actually work?
Re: dm_steelball
Posted by CrazyC on
Thu Dec 23rd 2004 at 9:13pm
CrazyC
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Location: Windsor, Ontario
It looks like something that would be fun to play. And if the scoreboard does actually work, that would be even better. Would make for some fun times.
Re: dm_steelball
Posted by MrMof on
Thu Dec 23rd 2004 at 9:32pm
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Dec 10th 2004
Yes the scoreboard works, but can not be reset yet.
I'll release a version as soon as i find a better way to let the players start with only the gravity gun
Re: dm_steelball
Posted by MrMof on
Fri Dec 24th 2004 at 10:00am
Posted
2004-12-24 10:00am
13 posts
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Registered:
Dec 10th 2004
now this is a early version of an idea of a map in my head. and i know i can't realise everything i'd like to.
In future releases there will be more sound effects, full working scoreboard, 3d skybox, other features...
i was only able to test it 1on1. but i think the most fun comes with the teamplay.
because you can pass the ball to others in better positions to shoot a goal.
you can do tricks like shooting the ball on the ground so he gets a
higher flying curve or use the catapults and corner kicks to your
advantage.
give it a try and have fun
Thx for watching and sry for my bad english
Re: dm_steelball
Posted by habboi on
Fri Dec 24th 2004 at 9:15pm
habboi
The Spammer of Snarkpit
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Dec 11th 2004
Location: United Kingdom
How does it work?
Is it a screen where the camera points at a number you made in another area of map and everytime ball goes through trigger it makes camera switch to next 1?
Thas my theory
Re: dm_steelball
Posted by MrMof on
Fri Dec 24th 2004 at 9:26pm
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Dec 10th 2004
The camera is static in an extra room. the numbers are a func_tracktrain. the train moves to his next stop, if a goal is shot.
this makes a nice effect on the scoreboard, when the numbers change
Re: dm_steelball
Posted by Forceflow on
Fri Dec 24th 2004 at 10:27pm
Posted
2004-12-24 10:27pm
2420 posts
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Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
What happens when a team has +10 points ?
Re: dm_steelball
Posted by Gorbachev on
Sun Dec 26th 2004 at 12:13am
Posted
2004-12-26 12:13am
1569 posts
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Registered:
Dec 1st 2002
Location: Vancouver, BC, Canada
I'll certainly check this out. This is what a "fun" map should be.
Re: dm_steelball
Posted by MrMof on
Sun Dec 26th 2004 at 1:25am
13 posts
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Registered:
Dec 10th 2004
thx for replys
i'm working for hours now on this map. the maintime just setting triggers right.
here's some info on my progress
bugs in this first version:
-only info_playerstarts = only 1 start position
-the scoreboard counts for the wrong team
-scoreboard won't reset
-some others
the 2nd version will contain:
-startpositions (dm_starts, fixed door sizes, ball can't be shot into start boxes) (done)
-scoreboard counts for the right team (done)
-scoreboard will be reset for new round (nearly done)
-3d sky (done)
-a lot more soundeffects (done)
-textmessages (for example which team scores/wins the round) (done)
-some texture changes/fixes (done)
and other changes
feel free to add suggestions
as soon as the scoreboard works perfect i'll release the second version
Re: dm_steelball
Posted by Neo on
Sun Dec 26th 2004 at 3:50am
9 posts
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Registered:
Dec 14th 2004
Sounds interesting, at least it isn't a killbox. :razz:
Dambed killboxes!
Re: dm_steelball
Posted by MrMof on
Mon Dec 27th 2004 at 4:53pm
13 posts
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Registered:
Dec 10th 2004
allright here is the new (maybe final) version.
full playable and working
have fun
Re: dm_steelball
Posted by satchmo on
Tue Dec 28th 2004 at 12:30am
Posted
2004-12-28 12:30am
satchmo
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
I like the new 3D skybox. It makes the map to have tons of character.
And I like the game_text. How did you implement that? Using the old game_text entity?
Wonderful job, and I salute your map.
Re: dm_steelball
Posted by MrMof on
Tue Dec 28th 2004 at 9:27am
13 posts
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Registered:
Dec 10th 2004
thx for your reply
yes, i used the game_text entities
Re: dm_steelball
Posted by Novad on
Sat Jan 1st 2005 at 8:34pm
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Jan 1st 2005
Location: Netherlands
Great map, concept really is nice!
In my opinion, I would enlarge the goals some more in width, one person in front of it can keep the ball out easily and makes it (i think) more challenging. (I didn't see much goalies on servers, they will be needed)
Anyway, I play this a lot now and really hope you and other people will make more maps like this one.
Re: dm_steelball
Posted by Forceflow on
Thu Jan 6th 2005 at 4:14pm
2420 posts
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Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Are there any good servers where they run this map ? It looks fun, but you got to have people to play against, aye.
Re: dm_steelball
Posted by pepper on
Sat Jan 15th 2005 at 7:24pm
pepper
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Feb 25th 2004
Location: holland
This is a great map! and dont enlarge the goal, its perfect.
even wiht 2 players this map is good! there are servers wich run this map 24/7 and i enjoy this map a lot.
i rate this a 7. it looks ok but nothing special, its only a 7 gameplay wise, and i think you cant give a higher rate for gameplay!
next thing i would suggest is making the maps look better and making more so you can put up a rotation.