writing messeges

writing messeges

Re: writing messeges Posted by Lan on Fri Dec 24th 2004 at 8:54pm
Lan
30 posts
Posted 2004-12-24 8:54pm
Lan
member
30 posts 13 snarkmarks Registered: Dec 13th 2004 Occupation: evil genius Location: usa
is there anyway to put a messege on screen when you start a map or when you respawn. like when you run the map or join it before you respawn it says "I am batman." or sumtin then you respawn.
Re: writing messeges Posted by Orpheus on Fri Dec 24th 2004 at 9:02pm
Orpheus
13860 posts
Posted 2004-12-24 9:02pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
only from the authors perspective, not as a random player joining the map.
Re: writing messeges Posted by Andrei on Fri Dec 24th 2004 at 9:13pm
Andrei
2455 posts
Posted 2004-12-24 9:13pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
How about using a game_text entity with it's "all players" flag ticked? If not, then you should settle with a custom texture (BTW, is there any way to add custom-textures in the .bsp?).
Re: writing messeges Posted by Lan on Fri Dec 24th 2004 at 10:58pm
Lan
30 posts
Posted 2004-12-24 10:58pm
Lan
member
30 posts 13 snarkmarks Registered: Dec 13th 2004 Occupation: evil genius Location: usa
well i did the game_text entity and triggered it with the logic timer. i think that'll work for now. thanks dude.