Re: Frame rate issues
Posted by omegaslayer on
Thu Dec 30th 2004 at 3:19am
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
ill take a look
edit/: didnt finish downloading stopped at 99%...hmmmm BTW its prolly best if you put the bsps in a zip folder :smile:
Re: Frame rate issues
Posted by Joe-Bob on
Thu Dec 30th 2004 at 3:26am
Joe-Bob
member
180 posts
77 snarkmarks
Registered:
Dec 3rd 2004
Dynamic Lighting is maxed out, it's almost certainly all those point_spotlight entities you have.
By the way, having nothing to do with the framerate issue, your
fluorescent lights in the building aren't in the ceiling. They should
be.
Re: Frame rate issues
Posted by kingtoke on
Thu Dec 30th 2004 at 4:04pm
56 posts
26 snarkmarks
Registered:
Nov 25th 2004
Location: uk
mmmm i dont think its lighting, i've already deleted alot of lights since making tis version. plus i've tried it just running the .bsp. plus also i was having the frame rate issues before i put in the point_spotlights. seemingly the more i delete the worse the fps gets :/
cheers for having a look. i'll keep cutting stuff out till i get a result
heres a fast compile log
** Executing...
** Command: "c:\program files\valve\steam\steamapps\kingtoke\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk\cstrike_sample_content\maps\kt_callcenter_backup2"
Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk\cstrike_sample_content\maps\kt_callcenter_backup2.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Multiple references for cubemap on texture maps/kt_callcenter_backup2/plaster/offwllb_1387_1894_302!!!
Multiple references for cubemap on texture maps/kt_callcenter_backup2/tile/tilefloor010a_1387_1894_302!!!
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk\cstrike_sample_content\maps\kt_callcenter_backup2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox hav...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (467520 bytes)
Building Physics collision data...
done (0) (916252 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk\cstrike_sample_content\maps\kt_callcenter_backup2.bsp
16 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 3
** Executing...
** Command: "c:\program files\valve\steam\steamapps\kingtoke\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk\cstrike_sample_content\maps\kt_callcenter_backup2"
Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\kingtoke\sourcesdk\cstrike_sample_content\maps\kt_callcenter_backup2.bsp
reading c:\program files\valve\steam\steamapps\kingtoke\sourcesdk\cstrike_sample_content\maps\kt_callcenter_backup2.prt
1324 portalclusters
3940 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (17)
Optimized: 122625 visible clusters (0.00%)
Total clusters visible: 1126279
Average clusters visible: 850
Building PAS...
Average clusters audible: 1282
visdatasize:424522 compressed from 444864
writing c:\program files\valve\steam\steamapps\kingtoke\sourcesdk\cstrike_sample_content\maps\kt_callcenter_backup2.bsp
18 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\kingtoke\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike" -noextra "C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk\cstrike_sample_content\maps\kt_callcenter_backup2"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\kingtoke\sourcesdk\cstrike_sample_content\maps\kt_callcenter_backup2.bsp
4837 faces
723253 square feet [104148544.00 square inches]
24 displacements
22318 square feet [3213860.50 square inches]
4837 patches before subdivision
58698 patches after subdivision
90 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (189)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (139)
transfers 1744798, max 215
transfer lists: 13.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(92894, 82018, 64500)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(23712, 18630, 12493)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(4942, 3371, 1873)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(1319, 811, 383)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(300, 163, 65)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(80, 40, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(19, 9, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(5, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1068 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 64/1024 3072/49152 ( 6.3%)
brushes 740/8192 8880/98304 ( 9.0%)
brushsides 4560/65536 36480/524288 ( 7.0%)
planes 1884/65536 37680/1310720 ( 2.9%)
vertexes 8652/65536 103824/786432 (13.2%)
nodes 2788/65536 89216/2097152 ( 4.3%)
texinfos 1686/12288 121392/884736 (13.7%)
texdata 165/2048 5280/65536 ( 8.1%)
dispinfos 24/0 4224/0 ( 0.0%)
disp_verts 1888/0 37760/0 ( 0.0%)
disp_tris 2976/0 5952/0 ( 0.0%)
disp_lmsamples 55824/0 55824/0 ( 0.0%)
faces 4837/65536 270872/3670016 ( 7.4%)
origfaces 2498/65536 139888/3670016 ( 3.8%)
leaves 2853/65536 159768/3670016 ( 4.4%)
leaffaces 5472/65536 10944/131072 ( 8.3%)
leafbrushes 1483/65536 2966/131072 ( 2.3%)
surfedges 32890/512000 131560/2048000 ( 6.4%)
edges 18505/256000 74020/1024000 ( 7.2%)
worldlights 90/8192 7920/720896 ( 1.1%)
waterstrips 461/32768 4610/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 7044/65536 14088/131072 (10.7%)
cubemapsamples 9/1024 144/16384 ( 0.9%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 3028028/0 ( 0.0%)
visdata [variable] 424522/16777216 ( 2.5%)
entdata [variable] 140513/393216 (35.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12574 ( 0.0%)
pakfile [variable] 125620/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 467520/4194304 (11.1%)
Total Win32 BSP file data space used: 5512569 bytes
Linux Specific Data:
physicssurface [variable] 916252/6291456 (14.6%)
Total Linux BSP file data space used: 5961301 bytes
Total triangle count: 13220
Writing c:\program files\valve\steam\steamapps\kingtoke\sourcesdk\cstrike_sample_content\maps\kt_callcenter_backup2.bsp
5 minutes, 41 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk\cstrike_sample_content\maps\kt_callcenter_backup2.bsp" "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike\maps\kt_callcenter_backup2.bsp"