Re: env_sprite/point_spotlight
Posted by Dark|Killer on
Fri Dec 31st 2004 at 7:25pm
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Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
hey guyz...i added a bulb (physics) on a place in my map...actually the ceiling to be precise...then i added a light_spot so it would appear that the bulb is emitting light...then i added env_sprite in the light_spot with normal settings...then to make it nicer i added the point_spotlight in the light_spot too...and changed the point position to the ground...but the problem is when i run my map...instead of seeing these cool stuff...the env_sprite turned into a black box...and the point_lighspot didnt do anything...why????
any help would be thankfull :smile:
Re: env_sprite/point_spotlight
Posted by omegaslayer on
Fri Dec 31st 2004 at 7:29pm
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Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
make sure the sprites rendering mode is aditive, and I dont think
point_lightspot has anything to do with making the Light_spot look
better.
Re: env_sprite/point_spotlight
Posted by Dark|Killer on
Fri Dec 31st 2004 at 7:33pm
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Location: Dubai (Middle East)
to say the truth...i dunno wat does point_spotlight does...but i just added it...ill try the additive thing...
Re: env_sprite/point_spotlight
Posted by Dark|Killer on
Fri Dec 31st 2004 at 7:34pm
758 posts
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Registered:
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Occupation: Student
Location: Dubai (Middle East)
should i use additive or world space glow??? :o
Re: env_sprite/point_spotlight
Posted by Dark|Killer on
Fri Dec 31st 2004 at 7:43pm
758 posts
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Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
Oh thx man it worked...but before setting this forum as answered...i need to know wat is point_spotlight do??...and how can i work with it ...i mean...i want a beam of light appear underneath the bulb...