Re: Attaching cables to something.. There appears to be a bug of some sort.
Posted by xtwells on
Sun Jan 2nd 2005 at 8:31am
6 posts
1 snarkmarks
Registered:
Dec 28th 2004
I attached 6 seperate entities to a box, and 3 others elsewhere.. but it didn't work
func_physbox (box) name: box
move_rope (pos. 1) : ropeholder1, next keyframe: rope1
move_rope (pos. 2): ropeholder2, next keyframe: rope2
move_rope (pos. 3): ropeholder3, next keyframe: rope3
keyframe_rope (box): rope1, parent: box
keyframe_rope (box) - 2: rope2, parent: box
keyframe_rope (box) - 3: rope3, parent: box
phys_lengthsconstraint (box, origin @ ropeholder1): constraint1, entity 1: box
phys_lengthsconstraint (box, origin @ ropeholder2): constraint2, entity 1: box
phys_lengthsconstraint (box, origin @ ropeholder3): constraint3, entity 1: box
it is MEANT to be moving crazy.
My problem: the move_rope ropes, although they are (in hammer) looking
to be connected to the others, in the game ALL connect at the center
point.. e.g. in hammer is EXACT center.
I have made a new map, same situation, no go..
Anyone?
Re: Attaching cables to something.. There appears to be a bug of some sort.
Posted by carpaltunnel on
Sun Jan 2nd 2005 at 8:49am
10 posts
31 snarkmarks
Registered:
Jan 2nd 2005
I have a similar problem. I made 3 swinging lights, which do by the way swing perfectly, because I followed the tutorial exactly... EXCEPT there's one problem:
...you see cables that run from the point of attachment all the way to exact center, origin (0,0,0). The cable that actually holds the light is invisible. It looks weird. I cannot seem to get around this problem. I tried deleting and re-adding the entities-- no luck. I tried changing every attribute I could think of-- no luck there either.
Let me know if you find the solution to this. It may be an editor bug with no work-around. Hopefully Valve will fix this in a new release of Hammer.
Re: Attaching cables to something.. There appears to be a bug of some sort.
Posted by Leperous on
Sun Jan 2nd 2005 at 11:59am
Posted
2005-01-02 11:59am
Leperous
Creator of SnarkPit!
member
3382 posts
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Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Where is your func_physbox when this happens? And does it work fine without the lengthconstraints?