Justice

Justice

Re: Justice Posted by satchmo on Mon Jan 3rd 2005 at 5:37pm
satchmo
2077 posts
Posted 2005-01-03 5:37pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
This map was modeled after the real-life courthouse in Santa Barbara,
California. I still got a way to go before completing the map,
but I would appreciate some comments on the screenshots.

Please post your comments here instead of the actual map section.
I would like to reserve that section for reviews once the map is
complete. Thank you.
Re: Justice Posted by DudeTor on Mon Jan 3rd 2005 at 5:39pm
DudeTor
38 posts
Posted 2005-01-03 5:39pm
DudeTor
member
38 posts 114 snarkmarks Registered: Oct 4th 2003 Occupation: Student Location: Norway
I like the building but the outdoors looks boring and dull.

Some landscape, bigger front yard, maybe a fountain, main gate and some tweaked lighting would perhaps help? =)

Good luck!
Re: Justice Posted by satchmo on Mon Jan 3rd 2005 at 5:47pm
satchmo
2077 posts
Posted 2005-01-03 5:47pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I already have a fountain, a main gate, and some landscaping. They are just not visible from the vantage point of the first screenshot.

The frame rates are already hovering around 40 to 50's in some areas, so I can't add a whole lot more to the outside area (where I can't block VIS easily) without suffering more performance hits.

But thanks for the comment.

P.S. For anyone else, please post your comments in the forum thread. The forum area can hold a lot more messages without cluttering the main map page. Thank you.
Re: Justice Posted by ReNo on Mon Jan 3rd 2005 at 5:52pm
ReNo
5457 posts
Posted 2005-01-03 5:52pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Reduce the texture scale on most faces, looks like you are using 1x scale while you should be using 0.25 for most cases.
Re: Justice Posted by Nickelplate on Mon Jan 3rd 2005 at 5:55pm
Nickelplate
2770 posts
Posted 2005-01-03 5:55pm
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
how the heck did you make that statue? is that a model you made or is it MASSIVE displacement work?
Re: Justice Posted by satchmo on Mon Jan 3rd 2005 at 5:59pm
satchmo
2077 posts
Posted 2005-01-03 5:59pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
:smile: It's a model. I am flattered that you think I could be that talented with displacement surface.
Re: Justice Posted by satchmo on Mon Jan 3rd 2005 at 6:03pm
satchmo
2077 posts
Posted 2005-01-03 6:03pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Reduce the texture scale on most faces, looks like you are
using 1x scale while you should be using 0.25 for most cases.
Wow, you've got a sharp eye, ReNo! I did use 0.25 scaling for
most of my textures, with the exception of the outside stone
floor. I was trying to boost performance by using 1x scaling on
this huge brush surface, but I'll experiment with 0.25 scaling (and 0.5
scaling) for the outside floor to see how much of a performance
degradation I get.
Re: Justice Posted by Nickelplate on Mon Jan 3rd 2005 at 7:42pm
Nickelplate
2770 posts
Posted 2005-01-03 7:42pm
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
but where did you get the model?

PS. I have already made realistic looking trees and some statue-work with displacemnts.
Re: Justice Posted by RabidMonkey777 on Mon Jan 3rd 2005 at 8:30pm
RabidMonkey777
207 posts
Posted 2005-01-03 8:30pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
props_c17 ;o

It looked nice from what I could tell when I previewed it, I see you've made some changes since then...I'd suggest adding a pathway to the front entry and displacement-mapping the stone floor on the outside ever-so-slightly, unless it's like that in real-life.
Re: Justice Posted by Cassius on Tue Jan 4th 2005 at 12:16am
Cassius
1989 posts
Posted 2005-01-04 12:16am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
The architecture needs trim and contrast, right now it's a bunch of shapes.
Re: Justice Posted by Myrk- on Tue Jan 4th 2005 at 2:48am
Myrk-
2299 posts
Posted 2005-01-04 2:48am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Try using some of CS:s' arch models to make your arches much better. Also use some column models. Needs more detail!
Re: Justice Posted by Vassago5kft on Tue Jan 4th 2005 at 4:26am
Vassago5kft
39 posts
Posted 2005-01-04 4:26am
39 posts 14 snarkmarks Registered: Nov 24th 2004 Occupation: 3D Artist, 5000ft Inc Location: Reno, NV, USA
It looks like you're scaling the textures too large. It's giving them the look of HL1 textures. In CS:S, your texture scale should be 0.25.
Try that, it will look much better.
Re: Justice Posted by satchmo on Wed Jan 5th 2005 at 4:37am
satchmo
2077 posts
Posted 2005-01-05 4:37am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Thanks for all the suggestions. They are very helpful. I've spent some time today adding some trim and highlights to the facade. I couldn't get the 3D skybox to work properly. I'll try again tomorrow, after looking at some example maps by Valve.

I am also very sick from a cough and rhinorrhea (probably caught it from the multitudes of sick kids I see everyday), so I am taking a break from mapping for now. I am not staying up all night mapping this week (like I've done last week).

Instead, I'm staying up late to shoot antlions and Combines! :wink:
Re: Justice Posted by 7dk2h4md720ih on Wed Jan 5th 2005 at 7:05am
7dk2h4md720ih
1976 posts
Posted 2005-01-05 7:05am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I am also very sick from a cough and rhinorrhea (probably caught it
from the multitudes of sick kids I see everyday), so I am taking a
break from mapping for now. I am not staying up all night mapping this
week (like I've done last week).
Help me, I have Rhinorrhea! :sad:

User posted image
Re: Justice Posted by satchmo on Wed Jan 5th 2005 at 7:38pm
satchmo
2077 posts
Posted 2005-01-05 7:38pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I've successfully added a decent 3D skybox. The outside area looks less empty now.

I have to work this afternoon again, so I'll have to save the rest of editing until tomorrow.
Re: Justice Posted by satchmo on Thu Jan 6th 2005 at 4:51pm
satchmo
2077 posts
Posted 2005-01-06 4:51pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I've never played HL deathmatch or HL2 deathmatch until last night, so I am still getting the feel of multiplayer gameplay. I need a lot of advice when I release the beta of Justice for download on the gameplay. I want to ensure that the play is balanced for each spawn point and no one has any unfair advantage.

I anticipate the release of the beta next week.
Re: Justice Posted by satchmo on Thu Jan 6th 2005 at 6:23pm
satchmo
2077 posts
Posted 2005-01-06 6:23pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
The interior will probably look overly vacant in the final map, but I cannot afford to add more details. The frame rate is already abysmal as is (around 10 to 20 FPS). There are still quite a few furnitures to throw around though, so it will not be too empty.

I plan to add a buggy in the map so someone can drive it around while shooting with the mounted gun. However, the driver automatically becomes the prime sniping target from others in the building. :)
Re: Justice Posted by satchmo on Fri Jan 7th 2005 at 12:19am
satchmo
2077 posts
Posted 2005-01-07 12:19am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I need someone with web storage to post the final version of the map for me. I used to have an account with my college, but they've deleted my account recently (I graduated more than ten years ago, so I don't blame them).

Would there be a kind and generous person who lets me upload it to his/her site when the map is complete? Thanks in advance.
Re: Justice Posted by Quaver on Fri Jan 7th 2005 at 12:40am
Quaver
144 posts
Posted 2005-01-07 12:40am
Quaver
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144 posts 104 snarkmarks Registered: Oct 28th 2003 Occupation: Student Location: London
Why dont you host it on twhl, thats free or i would if i knew my username and password to my ntl webspace which i am trying to work out now, 55mb free.
Re: Justice Posted by Leperous on Fri Jan 7th 2005 at 12:48am
Leperous
3382 posts
Posted 2005-01-07 12:48am
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
It looks decent enough so you can e-mail it to me if you want :smile:
Re: Justice Posted by satchmo on Fri Jan 7th 2005 at 6:24am
satchmo
2077 posts
Posted 2005-01-07 6:24am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Thanks, Lep. It's quite a big file (2.85 MB zipped), so it might take a while to download.

I have the beta ready for some play-testing. I am sending it to you right now.
Re: Justice Posted by satchmo on Fri Jan 7th 2005 at 6:31am
satchmo
2077 posts
Posted 2005-01-07 6:31am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I am ahead of schedule. I have the beta ready tonight. I've
sent it to Lep because I don't have any web storage space, and he's
generous enough to upload it for me.

Take the beta for a spin, and let me know at this thread how I can improve it. Thanks a bunch.
Re: Justice Posted by satchmo on Tue Jan 11th 2005 at 2:27pm
satchmo
2077 posts
Posted 2005-01-11 2:27pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I finally found a host for the map, so now it's really available for downloading this time.

Please post any comments on gameplay in this thread.
Particularly, I want to know whether it's a good idea to add glass to
some of the windows. I didn't do it yet because I am concerned
that they might interfere with multiplayer gameplay.
Re: Justice Posted by IrishGuinea on Thu Jan 13th 2005 at 5:23am
IrishGuinea
51 posts
Posted 2005-01-13 5:23am
51 posts 5 snarkmarks Registered: Nov 14th 2004 Occupation: Production Manager Location: USA
Nice map, better than most first maps. It's to dark inside. It would look alot nicer if you lit up some of those areas more. The prison section needed some lights in the cells. you don't need to make it all bright but just some dim lighting so theres no real blacked out areas, you have toilets and stuff in the cells but how can you use them as weapon if you cant see them.

The outside areas is to square, well rectangular, break up those outside walls with some variation, the grass is kind of basic too, you could ude the displacment better, try using 3 or 4 setting, the few raised areas you have are to sharp looking.

also add some throwable stuff outside, it's pretty bare. The buggy is pretty useless, can't keep it going around the perimeter without bangin into the outside walls, but i bet its fun to run someone over :smile:

User posted image
nittpicking here, but the window throws wood gibs instead of glass

User posted image
These are nice but too tall, I can't see the courtyard below, so they're useless. make them lower. Theres quite a few windows that are to tall or not wide enough to jump through. that would help gameplay alot if fixed.

User posted image
you have a ledge along that white line, I drew it because it's to dark to see it. add some lights on top of it, might throw some cool shadows. Its to dark through there, as is alot of places.

User posted image
You have quite a few of these walls sticking out around the map. to easy to get stuck on, clip them or angle them so it fades into the wall behind it. stairwells are to tight, but I dont think you can fix that without major changes.

User posted image
Pretty boring basement, dress up the columns atleast. and change that ambient sound your using in there, it's almost deafening it's so loud.

good potential, not a bad first map. keep it up.
Re: Justice Posted by satchmo on Fri Jan 14th 2005 at 4:25am
satchmo
2077 posts
Posted 2005-01-14 4:25am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Thanks. I'll take all that into consideration.

I am actually making a single-player version of the same map right now. I'll definitely light things up more.
Re: Justice Posted by satchmo on Sun Jan 16th 2005 at 9:07pm
satchmo
2077 posts
Posted 2005-01-16 9:07pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
The latest release is the final version. I've started working on the single-player version of the map. I'll release a beta of that map soon.
Re: Justice Posted by Rambo_6 on Thu May 19th 2005 at 7:32pm
Rambo_6
11 posts
Posted 2005-05-19 7:32pm
Rambo_6
member
11 posts 1 snarkmarks Registered: May 19th 2005 Occupation: shell station worker Location: canada
Looks pretty good but it looks a bit empty here and there. Try making use of more overlays/ props to give it a realistic atmosphere ;)
Re: Justice Posted by satchmo on Mon Aug 22nd 2005 at 1:01am
satchmo
2077 posts
Posted 2005-08-22 1:01am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Has anyone actually played this map on a server, either on the internet or for a LAN party?

I would like to hear some feedback on the gameplay if possible. Thanks.