activate/deactivate sound

activate/deactivate sound

Re: activate/deactivate sound Posted by kdhunt2000 on Wed Jan 5th 2005 at 2:45am
kdhunt2000
98 posts
Posted 2005-01-05 2:45am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
ok, I have a large variety of doors that all open when this button is pressed. The same button triggers an ambient_generic to play a warnign sound, but I it doesnt go off. I tried to put the output where it is tirggered on and then after a delay of 6 secs its triggereed off but that doesnt seem to work. Plz help me!
Re: activate/deactivate sound Posted by kdhunt2000 on Wed Jan 5th 2005 at 2:09pm
kdhunt2000
98 posts
Posted 2005-01-05 2:09pm
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
help plz
Re: activate/deactivate sound Posted by Raeth on Wed Jan 5th 2005 at 5:38pm
Raeth
62 posts
Posted 2005-01-05 5:38pm
Raeth
member
62 posts 16 snarkmarks Registered: Nov 24th 2004 Location: USA
There seems to be a bug with this. The only way I could get
sounds to turn off was by delaying the trigger slightly. So, when
triggering StopSound, put a delay of .1 seconds in. That should
fix the problem.
Re: activate/deactivate sound Posted by Nickelplate on Wed Jan 5th 2005 at 9:35pm
Nickelplate
2770 posts
Posted 2005-01-05 9:35pm
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
You've gotta set the time limit in the "outputs tab" of the button that is stopping the sound. there is a time field there to work with.