Gravity

Gravity

Re: Gravity Posted by alingrecea on Wed Jan 5th 2005 at 9:11pm
alingrecea
18 posts
Posted 2005-01-05 9:11pm
18 posts 2 snarkmarks Registered: Dec 27th 2004 Occupation: Student Location: USA
Hi. WHO knows how to make an ingame switch that will disable and enable gravity?
Re: Gravity Posted by Orpheus on Wed Jan 5th 2005 at 9:16pm
Orpheus
13860 posts
Posted 2005-01-05 9:16pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i absolutely insist no one explain this till he spells gravity correctly.. once is a typo, twice is by design :lol:
Re: Gravity Posted by alingrecea on Wed Jan 5th 2005 at 9:23pm
alingrecea
18 posts
Posted 2005-01-05 9:23pm
18 posts 2 snarkmarks Registered: Dec 27th 2004 Occupation: Student Location: USA
Are u satisfied now?
Re: Gravity Posted by Orpheus on Wed Jan 5th 2005 at 9:27pm
Orpheus
13860 posts
Posted 2005-01-05 9:27pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
stop please, my diaper budget has already exceeded my weekly allowances. :rofl:
Re: Gravity Posted by Orpheus on Wed Jan 5th 2005 at 9:51pm
Orpheus
13860 posts
Posted 2005-01-05 9:51pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
sighs

thanx for the wet ass bud..

can someone please answer this guy, he doesn't seem inclined to fix the second typo :biggrin:
Re: Gravity Posted by RaPtoR on Wed Jan 5th 2005 at 10:05pm
RaPtoR
212 posts
Posted 2005-01-05 10:05pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
Nemas Problemas!

Just enclose the area witch you want to change the gravity in, with a
huge solid. Then tie it to entry "trigger_gravity". It's keyvalues
should be:

Name: gravitytut (example, you can use any name)

Startdisabled: No (if you want the gravity on at start)

Gravity: 0 (You
can change it to any value between 0 and 1, for example: 0.16 would be
moon gravity)

Now make a button witch will control the trigger_gravity, place it
somewhere and remember to set the target to "gravitytut" or whatever
you named your trigger_gravity brush to.

That should do the trick!
Re: Gravity Posted by alingrecea on Wed Jan 5th 2005 at 10:49pm
alingrecea
18 posts
Posted 2005-01-05 10:49pm
18 posts 2 snarkmarks Registered: Dec 27th 2004 Occupation: Student Location: USA
well i have tryied and it does not work.
Re: Gravity Posted by Leperous on Wed Jan 5th 2005 at 11:30pm
Leperous
3382 posts
Posted 2005-01-05 11:30pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Start from the beginning- just make a trigger_gravity in the volume where you want lower gravity, and set the "gravity" property. Check that works, then make some kind of Output (e.g. on a func_button) that toggles the trigger_gravity entity.

There is entity help given by the way, which explains all this sort of thing- click the "help" button when editing an entity.
Re: Gravity Posted by alingrecea on Thu Jan 6th 2005 at 6:21am
alingrecea
18 posts
Posted 2005-01-06 6:21am
18 posts 2 snarkmarks Registered: Dec 27th 2004 Occupation: Student Location: USA
Well thanks for the help. anyway . i did try with the trigger_gravity before i come here. SO my logic was like this . take a big brush big as the entire map because i want to be able to set the entire map with or without gravity. i said it is active on start and the gravity is on on trigger_grav. Then i took a button and i specified on the output to the trigger_gravity's name whatever i choose, to: on press activate or deactivate the trigger_gravity because i tryied both ways being active at start and not being active at the start of the map. I'm going to try again in a new map maybe is a conflict of something....
Re: Gravity Posted by ALEXtheGreat on Fri Jan 7th 2005 at 12:03am
ALEXtheGreat
9 posts
Posted 2005-01-07 12:03am
9 posts 1 snarkmarks Registered: Jan 6th 2005 Occupation: School Location: Sverige
im probably wrong, but maybe you should use 'enable' and 'disable' instead of activate and deactivate. Or ar leperous said, use the 'toggle' command on the buttons output.
Re: Gravity Posted by uberDingo on Fri Jan 7th 2005 at 6:04am
uberDingo
72 posts
Posted 2005-01-07 6:04am
72 posts 17 snarkmarks Registered: Dec 21st 2004
if you use the trigger_gravity and tie it to a brush you dont make it the entire size of the area you want that gravity in. it's a trigger so when you pass through it it takes effect.. so if you entered a small trigger_gravity brush then you would have that gravity applied to you the entire time afterwards, wether you where in that brush or not. That being the case I think that it wont give you the effect unless you go into the brush.. I mean, I don't know if it will effect you if you start off inside the brush, if that makes sense. also, you have to texture the brush with a trigger texture.

if that doesn't work for you check out my goof around map I made. There's a 'wind tunnel' section in there where I turn the gravity to -.1 so you float to the ceiling as if being pushed by a lot of air.

http://www.roadtripauctions.com/moc/funhouse.rar