Fog

Fog

Re: Fog Posted by Livett on Thu Jan 6th 2005 at 6:43pm
Livett
164 posts
Posted 2005-01-06 6:43pm
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
I have searched for this and not found anything useful, and also I can't search the forums for just the word 'Fog' because it is too small.

I have a shower room with a drain in the bottom and I want to make it so that the room is foggy around the floor so it is difficult to find the drain cover. Is this possible?
Re: Fog Posted by omegaslayer on Thu Jan 6th 2005 at 7:33pm
omegaslayer
2481 posts
Posted 2005-01-06 7:33pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=116

[color=#cc6600][size=13]quote:

Fog[/color][/size]

There are two ways to handle fog- with a sky_camera if you are using a 3D skybox, or with an env_fog_controller point entity. Set fog enable to yes, fog blend to yes
(it seems to look a bit better in-game), and specify the other fields-
unless your map is meant to be foggy, then you will want to increase
the fog start and fog end properties by quite a lot, especially in a dry, sunny level- otherwise you will want a low fog start value.
Re: Fog Posted by Livett on Thu Jan 6th 2005 at 7:36pm
Livett
164 posts
Posted 2005-01-06 7:36pm
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
Alrady read that, and already has it in my map... wrong type of fog, that makes it so that you can only see stuff within a certain distance... everything else is shrouded with fog. Well... the env_fog_controller is wrong... and I haven't experimented with 3d Sky boxes yet so I am not sure if that works.
Re: Fog Posted by omegaslayer on Thu Jan 6th 2005 at 7:42pm
omegaslayer
2481 posts
Posted 2005-01-06 7:42pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Then I dont think anyone can help you, because fog isnt enabled in
HL2 engine like many other games, you can try massive sprites,
other than that fog stuff its not possible (I dont think)
Re: Fog Posted by Livett on Thu Jan 6th 2005 at 8:03pm
Livett
164 posts
Posted 2005-01-06 8:03pm
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
K... cheers anyway. :cry:
Re: Fog Posted by Raeth on Thu Jan 6th 2005 at 9:21pm
Raeth
62 posts
Posted 2005-01-06 9:21pm
Raeth
member
62 posts 16 snarkmarks Registered: Nov 24th 2004 Location: USA
Make a brush over the area you want fog in, then tie it to a
func_dustcloud. Then, have fun spending hours tweaking the
parameters until it looks right.
Re: Fog Posted by Leperous on Thu Jan 6th 2005 at 9:33pm
Leperous
3382 posts
Posted 2005-01-06 9:33pm
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Or lots of steam, perhaps?
Re: Fog Posted by uberDingo on Fri Jan 7th 2005 at 5:55am
uberDingo
72 posts
Posted 2005-01-07 5:55am
72 posts 17 snarkmarks Registered: Dec 21st 2004
make a brush the size of the area you want fog in. give it a nodraw texture and then tie it to func_smokevolume. Accept the default settings and try it out.. works really well.
Re: Fog Posted by Vulgarth on Mon Jan 17th 2005 at 7:41pm
Vulgarth
4 posts
Posted 2005-01-17 7:41pm
Vulgarth
member
4 posts 0 snarkmarks Registered: Dec 25th 2004
sorry to dig up an old post but when using func_smokevolume nothing appears in my map, at the moment its just a simple area with 2d skybox and trees and i want fog to trail along the floor so you can hide in it if you duck. any ideas?
Re: Fog Posted by Livett on Mon Jan 17th 2005 at 7:50pm
Livett
164 posts
Posted 2005-01-17 7:50pm
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
I never accepted that post... and it don't work well for me either...