Re: pred_forest
Posted by dibz on
Sun Jan 9th 2005 at 9:16pm
dibz
member
10 posts
11 snarkmarks
Registered:
Jan 8th 2005
Occupation: Student
Ok habboi, pics are up! as you can see there are some flaws, like the glass and the light, can somebody help me as to what to do wiv that purple water?
thanks
Dibz
Re: pred_forest
Posted by dibz on
Sun Jan 9th 2005 at 9:24pm
dibz
member
10 posts
11 snarkmarks
Registered:
Jan 8th 2005
Occupation: Student
<span style="font-family: verdana;">Hello
all! I am pretty much a n00b at making maps and I have started on a map
pred_forest. The pred bit is a predator style map that I hope to be
able to make more pred maps. It would be a nice blend of stealth and
combat
Atm habboi (mate at school) is helping me with map making etc. So any comments posted will be greatly appreciated
Thanks
Dibz
</span>
Re: pred_forest
Posted by rs6 on
Sun Jan 9th 2005 at 10:46pm
Posted
2005-01-09 10:46pm
rs6
member
640 posts
94 snarkmarks
Registered:
Dec 31st 2004
Occupation: koledge
Location: New Jersey, USA
Its a big open field....and there's an invisible light source in the house.
Re: pred_forest
Posted by habboi on
Mon Jan 10th 2005 at 4:15pm
habboi
The Spammer of Snarkpit
member
782 posts
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Registered:
Dec 11th 2004
Location: United Kingdom
OK... am i really that bad? Ok dont answer that!!!
Dibz Listen to 'Tracer's' Advice and rad those architecture tutorials as they will help you loads!
Re: pred_forest
Posted by dibz on
Mon Jan 10th 2005 at 7:04pm
dibz
member
10 posts
11 snarkmarks
Registered:
Jan 8th 2005
Occupation: Student
<span style="color: orange;">ok
guys thanks for the feedback so far. I'm gonna read those tuts. I
glanced at them earlier and from what i saw i could definitely see
where I can do better with my architecture :wink:
thanks
Dibz
</span>