Re: GUNSHOP PROBLEMS
Posted by tumix on
Sun Jan 9th 2005 at 11:15pm
Posted
2005-01-09 11:15pm
8 posts
51 snarkmarks
Registered:
Jan 9th 2005
Occupation: stockholm
Location: sweden
<DIV class=forumtext>
uhm... my map is only a gunshop only so far...but u dont see the weapons in the game (they are prop_static....becuz i dont want them to move....)
when they are prop_phycis you can see them in game....but i dont want them to MOVE..................its nothing with fading out................
help me please
</DIV>
Re: GUNSHOP PROBLEMS
Posted by Joe-Bob on
Sun Jan 9th 2005 at 11:19pm
Posted
2005-01-09 11:19pm
Joe-Bob
member
180 posts
77 snarkmarks
Registered:
Dec 3rd 2004
Prop_physics that don't move?
Check "Motion Disabled" in the flags.
Re: GUNSHOP PROBLEMS
Posted by tumix on
Sun Jan 9th 2005 at 11:22pm
Posted
2005-01-09 11:22pm
8 posts
51 snarkmarks
Registered:
Jan 9th 2005
Occupation: stockholm
Location: sweden
joe bob hehe it dont stand anything in flags.....do i have do u anything????
Re: GUNSHOP PROBLEMS
Posted by tumix on
Sun Jan 9th 2005 at 11:33pm
Posted
2005-01-09 11:33pm
8 posts
51 snarkmarks
Registered:
Jan 9th 2005
Occupation: stockholm
Location: sweden
can i walk through them??
Re: GUNSHOP PROBLEMS
Posted by Joe-Bob on
Sun Jan 9th 2005 at 11:40pm
Posted
2005-01-09 11:40pm
Joe-Bob
member
180 posts
77 snarkmarks
Registered:
Dec 3rd 2004
If you want to walk through them, why don't you use prop_static and make whatever the selection for clipping is, "None"?
Re: GUNSHOP PROBLEMS
Posted by omegaslayer on
Sun Jan 9th 2005 at 11:47pm
Posted
2005-01-09 11:47pm
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Why dont you just leave the guns alone, make them weapons, and put clip brushes around them so they dont fall or move.