phys_hinge abnormal actions

phys_hinge abnormal actions

Re: phys_hinge abnormal actions Posted by DrGlass on Thu Jan 13th 2005 at 12:17pm
DrGlass
1825 posts
Posted 2005-01-13 12:17pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I have an sign on a hinge, it swings fine but the player can grab the
sign with the phys cannon and pull it away from the hinge. After
it is pulled away it will snap back onto it's original position.

any way to fix this?
Re: phys_hinge abnormal actions Posted by Mad on Thu Jan 13th 2005 at 1:39pm
Mad
8 posts
Posted 2005-01-13 1:39pm
Mad
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8 posts 1 snarkmarks Registered: Jan 9th 2005 Occupation: . Location: Sweden
I don't think there is. The most realistic thing would be to break it
in that situation. You could do the same thing in hl2 singleplayer so i
don't think anyone will care really.
Re: phys_hinge abnormal actions Posted by Rof on Thu Jan 13th 2005 at 6:21pm
Rof
210 posts
Posted 2005-01-13 6:21pm
Rof
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210 posts 41 snarkmarks Registered: Dec 3rd 2004
You might try the "change mass to keep stable attachement to world" spawnflag.

Or possibly attach the sign with two phys_lengthcontraints instead, and
set their "keep rigid" flags. But it'll be less work just to make the
hinge break when pulled too much.
Re: phys_hinge abnormal actions Posted by RealEschaton on Thu Jan 13th 2005 at 11:09pm
RealEschaton
19 posts
Posted 2005-01-13 11:09pm
19 posts 12 snarkmarks Registered: Dec 30th 2004 Occupation: Student (College) Location: USA
You could also make it too heavy to lift with the physcannon... kind of a hack solution, but it's pretty easy to do would be good if you don't want players to be able to remove it. I'm not sure exactly where the no-lift threshold is, but it's pretty low; you can't lift a sofa, refridgerator or stove, so it's probably around 250-500 pounds.

Of course this will have side effects like making the sign swing less when struck with a bullet, but it wouldn't matter too much if it's made of metal.
Re: phys_hinge abnormal actions Posted by Corona on Fri Jan 14th 2005 at 7:41am
Corona
43 posts
Posted 2005-01-14 7:41am
Corona
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43 posts 4 snarkmarks Registered: Aug 31st 2003 Location: Holland
How do you break the hinge if its pulled to much?
Re: phys_hinge abnormal actions Posted by Leperous on Fri Jan 14th 2005 at 9:42am
Leperous
3382 posts
Posted 2005-01-14 9:42am
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
By specifying a breaking force (and torque)..? There aren't that many properties of the hinge :smile: