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                        Posted by Rof on 
    Thu Jan 13th 2005 at 5:12pm
                     
                    
                 
                
            
            
                
    
                    
                             Rof
                            Rof
            
                        member
     
            210 posts
        41 snarkmarks
        Registered: 
    Dec 3rd 2004
                     
                
                        Is this a custom texture? If so, check the .vmt file. There's a really
weird bug that if you miss out a quote after the $basetexture command,
e.g.
"$basetexture "mytex/grass1"
instead of how it should be:
"$basetexture" "mytex/grass1"
the texture works, but shows up at the wrong scale in the game.
The SDK docs have this incorrectly, so it seems to get around a lot in tutorials, etc.
                                    
             
        
            
            
                                     
                                
                    
                        Re: texture scale on displacements
                        Posted by Sam37 on 
    Thu Jan 13th 2005 at 5:18pm
                     
                    
                 
                
            
            
                
    
                    
                             Sam37
                            Sam37
            
                        member
     
            47 posts
        5 snarkmarks
        Registered: 
    Dec 15th 2004
                    Occupation: Student
                            Location: UK
             
                
                        thanx for the reply, but it isnt a custom texture. It's just a normal half life 2 blend texture:nature/blendrocksgrass005a
thanx anyway :smile: