WARNING: node with unbounded volume?

WARNING: node with unbounded volume?

Re: WARNING: node with unbounded volume? Posted by MoO on Mon Jan 17th 2005 at 5:22pm
MoO
6 posts
Posted 2005-01-17 5:22pm
MoO
member
6 posts 1 snarkmarks Registered: Dec 31st 2004 Occupation: girl/school Location: U.S.
when i compile my map, the window gets flooded with the text "WARNING: node with unbounded volume", what can i do to correct this...and what does it mean?

** Executing...
** Command: "c:\program files\valve\steam\steamapps\srdjant\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\srdjant\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\srdjant\sourcesdk_content\cstrike\kz_wtf"

Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: c:\program files\valve\steam\steamapps\srdjant\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\srdjant\sourcesdk_content\cstrike\kz_wtf.vmf
Brush 3230, Side 6: duplicate plane
Brush 3230, Side 9: duplicate plane
Brush 3230, Side 10: duplicate plane
Brush 3230, Side 13: duplicate plane
Brush 3230, Side 17: duplicate plane
Brush 3230, Side 21: duplicate plane
Brush 3230, Side 24: duplicate plane
Brush 3230, Side 25: duplicate plane
Brush 3230, Side 28: duplicate plane
Brush 3230, Side 31: duplicate plane
Brush 3230: bounds out of range
Brush 3720, Side 9: duplicate plane
Brush 3720, Side 10: duplicate plane
Brush 3720, Side 24: duplicate plane
Brush 3720, Side 25: duplicate plane
Brush 3720: bounds out of range
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
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ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: node with unbounded volume
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WARNING: node with unbounded volume
WARNING: node with unbounded volume
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WARNING: node with unbounded volume
WARNING: node with unbounded volume
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WARNING: node with unbounded volume
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WARNING: node with unbounded volume
WARNING: node with unbounded volume
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WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\srdjant\sourcesdk_content\cstrike\kz_wtf.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (144455 bytes)
Building Physics collision data...
done (0) (144455 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\srdjant\sourcesdk_content\cstrike\kz_wtf.bsp
9 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 1

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\srdjant\sourcesdk_content\cstrike\kz_wtf.bsp" "c:\program files\valve\steam\steamapps\srdjant\counter-strike source\cstrike\maps\kz_wtf.bsp"
i deleted a bunch of those lines cuz they all say the same thing, so its less to scroll through
Re: WARNING: node with unbounded volume? Posted by Leperous on Tue Jan 18th 2005 at 12:55am
Leperous
3382 posts
Posted 2005-01-18 12:55am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Start by going to brush numbers 3230 and 3720 (CTRL+SHIFT+G, I think?) and see what's going on with them...
Re: WARNING: node with unbounded volume? Posted by rs6 on Tue Jan 18th 2005 at 1:38am
rs6
640 posts
Posted 2005-01-18 1:38am
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
Run a "check for problems" Alt+P that could accutally fix it for you.
Re: WARNING: node with unbounded volume? Posted by v1be on Thu Mar 15th 2007 at 10:10pm
v1be
9 posts
Posted 2007-03-15 10:10pm
v1be
member
9 posts 11 snarkmarks Registered: Mar 15th 2007 Occupation: pro gamer =) Location: Canada
<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
<br style="color: white;">Okay, i know this post is two years old now but I am having the exact problem and i have done the two steps which have been given above and I still have no luck.<br style="color: white;"><br style="color: white;">here is what it says when i try to run my map:

** Executing...
** Command: "c:\program files\steam\steamapps\name\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\name\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\name\sourcesdk_content\cstrike\mapsrc\mapname"

Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\program files\steam\steamapps\name\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\name\sourcesdk_content\cstrike\mapsrc\mapname.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 78 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
HashVec: point outside valid range

** Executing...
** Command: "c:\program files\steam\steamapps\name\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\name\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\name\sourcesdk_content\cstrike\mapsrc\mapname"

Valve Software - vvis.exe (March 15 2007)
2 threads
reading c:\program files\steam\steamapps\name\sourcesdk_content\cstrike\mapsrc\mapname.bsp
reading c:\program files\steam\steamapps\namesourcesdk_content\cstrike\mapsrc\mapname.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\name\sourcesdk_content\cstrike\mapsrc\mapname.prt

** Executing...
** Command: "c:\program files\steam\steamapps\name\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\name\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\name\sourcesdk_content\cstrike\mapsrc\mapname"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\name\sourcesdk_content\cstrike\mapsrc\mapname.bsp
No vis information, direct lighting only.
10319 faces
3 degenerate faces
1410521 square feet [203115040.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.0494 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 1859/8192 22308/98304 (22.7%)
brushsides 11376/65536 91008/524288 (17.4%)
planes 3222/65536 64440/1310720 ( 4.9%)
vertexes 15624/65536 187488/786432 (23.8%)
nodes 5219/65536 167008/2097152 ( 8.0%)
texinfos 648/12288 46656/884736 ( 5.3%)
texdata 41/2048 1312/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10319/65536 577864/3670016 (15.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5630/65536 315280/3670016 ( 8.6%)
leaves 5224/65536 167168/2097152 ( 8.0%)
leaffaces 12579/65536 25158/131072 (19.2%)
leafbrushes 4120/65536 8240/131072 ( 6.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 73323/512000 293292/2048000 (14.3%)
edges 43804/256000 175216/1024000 (17.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 965/32768 9650/327680 ( 2.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 17508/65536 35016/131072 (26.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1725096/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2886/393216 ( 0.7%)
LDR leaf ambient 5224/65536 125376/1572864 ( 8.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6038 ( 0.0%)
pakfile [variable] 21825/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 659013/4194304 (15.7%)

Total Win32 BSP file data space used: 4721510 bytes

Total triangle count: 30170
Writing c:\program files\steam\steamapps\name\sourcesdk_content\cstrike\mapsrc\mapname.bsp
7 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\name\sourcesdk_content\cstrike\mapsrc\mapname.bsp" "c:\program files\steam\steamapps\name\counter-strike source\cstrike\maps\mapname.bsp"

** Executing...
** Command: "c:\program files\steam\steamapps\name\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\name\counter-strike source\cstrike" +net_graph 3. +map "mapname"
Re: WARNING: node with unbounded volume? Posted by RitchieTheBrit on Thu Mar 15th 2007 at 11:05pm
RitchieTheBrit
22 posts
Posted 2007-03-15 11:05pm
22 posts 2 snarkmarks Registered: Mar 7th 2007 Occupation: Full time Student
I've never actually encountered this error myself, but I may be able to point you in the right direction. Your problem isn't exactly the same as the OP's, you've got the node problem, but you've also got a leak on your map.

I would start by trying to track down the leak, closing that may actually help with the problem.

When a node has an unbound volume, its volume is infinite, causing the compiler to get confused and throw the error up. It seems to be caused by manipulating the vertices of a brush. The fact you have a leak as well may mean that you moved a vert on one of your brushes that caused both errors, allowing the game world to leak into the void.

The easiest way to trouble shoot it I think would be to find the leak, and fix that first, then recompile. If the error is still there, take a look at any brushes that you changed, and you should eventually be able to track it down.
Re: WARNING: node with unbounded volume? Posted by v1be on Thu Mar 15th 2007 at 11:20pm
v1be
9 posts
Posted 2007-03-15 11:20pm
v1be
member
9 posts 11 snarkmarks Registered: Mar 15th 2007 Occupation: pro gamer =) Location: Canada
<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>

How do I track this?

I have had this problem twice before but i just delete a few objects (walls) and it was fine. I have tried deleting walls this time around and I still encounter this problem. I really have no idea what to do. I don't want to delete the whole map, or the part of the map of which i believe is wrong because that is hours of work i had spent creating. If i sent you the map, would it be possible for you to fix for me?

If so please contact me back with an email address I can contact you on. Or even better if you have an Xfire account or Ventrilo that would be fine as well.

Thanks alot!
Re: WARNING: node with unbounded volume? Posted by Riven on Fri Mar 16th 2007 at 12:15am
Riven
1640 posts
Posted 2007-03-16 12:15am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Well, I'd be willing to give it a look over; I may be overindulgent, but give me at least two days to find the time, and if no one else gets back with you on it, I'll send you whatever I was able to do. e-mail it to me at: lancon at suddenlink dot net. Title it something like "compiler problem" so I'll recognize it.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: WARNING: node with unbounded volume? Posted by RitchieTheBrit on Fri Mar 16th 2007 at 1:45am
RitchieTheBrit
22 posts
Posted 2007-03-16 1:45am
22 posts 2 snarkmarks Registered: Mar 7th 2007 Occupation: Full time Student
Hahaha, Riven is on the case again!

Best off leaving me out of this this, v1be, I'm a total newbie myself! Just look at my post about texturing a tunnel, and you'll see what I mean! Next time, if you upload the map to Rapidshare or Megaupload or something similar, people can just download it and take a look without you having to fire emails off. You can pass me a copy to ritchie_brier-at-yahoo-co-uk, not promising anythign though, lol!
Re: WARNING: node with unbounded volume? Posted by Riven on Fri Mar 16th 2007 at 2:13am
Riven
1640 posts
Posted 2007-03-16 2:13am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Heh, only as of late.

I finally felt that I am confident enough to involve myself in the Snarkpit forums, so, you could say that I'm spending more time helping others when I can. Although, I'm pretty reluctant to do so because I'm a perfectionist, so don't expect me to jump on every issue.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: WARNING: node with unbounded volume? Posted by RitchieTheBrit on Fri Mar 16th 2007 at 3:29am
RitchieTheBrit
22 posts
Posted 2007-03-16 3:29am
22 posts 2 snarkmarks Registered: Mar 7th 2007 Occupation: Full time Student
Yeah, I know the feeling. I jump in and out the C4DCafe quite often. If I'm working on a project, I get kinda' tunnel visioned. I'll probably be kicking around here until I get this assignment done.

It seems kinda' dead though, as do a lot of the mod forums for HL2 I've been to.
Re: WARNING: node with unbounded volume? Posted by v1be on Sat Mar 17th 2007 at 12:51am
v1be
9 posts
Posted 2007-03-17 12:51am
v1be
member
9 posts 11 snarkmarks Registered: Mar 15th 2007 Occupation: pro gamer =) Location: Canada
Hello again,

So sorry to get back to everyone so late, just was really busy :razz: . Anyways yeah I still have not fixed the problem but I will send the file out, but before so... what file do I send you, the the normal sdk one, if not let me know asap. : )
Re: WARNING: node with unbounded volume? Posted by fishy on Sat Mar 17th 2007 at 1:13am
fishy
2623 posts
Posted 2007-03-17 1:13am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
to find a leak;

map>load pointfile

loads a red line into hammer, starting at a random entity, and ending outside the map. follow the line and you'll see where it escapes, or leaks, from your level.
i eat paint
Re: WARNING: node with unbounded volume? Posted by v1be on Sat Mar 17th 2007 at 1:34am
v1be
9 posts
Posted 2007-03-17 1:34am
v1be
member
9 posts 11 snarkmarks Registered: Mar 15th 2007 Occupation: pro gamer =) Location: Canada
I have tried to do this, but my problem is that i don't have a .lin file and I have no idea how to create one.
Re: WARNING: node with unbounded volume? Posted by RitchieTheBrit on Sat Mar 17th 2007 at 11:35am
RitchieTheBrit
22 posts
Posted 2007-03-17 11:35am
22 posts 2 snarkmarks Registered: Mar 7th 2007 Occupation: Full time Student
v1be said:
what file do I send you?
Easiest way v1be, just save the map to your desktop, and send the VSP file, that's all. I'm gonna' guess that you haven't used any custom models or textures, so it should work okay.
Re: WARNING: node with unbounded volume? Posted by fishy on Sat Mar 17th 2007 at 1:20pm
fishy
2623 posts
Posted 2007-03-17 1:20pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
ah, there's no .lin file because vbsp gave up before it could write one.

the unbound volume is often caused by bad brushwork that will show up when you check the map for problems (ctrl+p)
i eat paint
Re: WARNING: node with unbounded volume? Posted by v1be on Sat Mar 17th 2007 at 10:11pm
v1be
9 posts
Posted 2007-03-17 10:11pm
v1be
member
9 posts 11 snarkmarks Registered: Mar 15th 2007 Occupation: pro gamer =) Location: Canada
I have done ALT + P and fixed the problems except one.... which is the player start, but I have already added ct and t spawns which have worked before. After everyday I work on my map i test it out to look for any glitches or anything wrong with it, but now it just doesn't work. I have had the "WARNING: node with unbound volume" error twice before and I have gotten rid of it by deleting a couple walls, and it went away. But now I can't seem to find the wall which is preventing me to play. I have tried almost everything now and still nothing works, I really need someone trust worthy to take a look at my map for me asap, so I can get this completed. I would really appreciate it if someone could do this for me that had quite a bit of experience. THANKS!!!
Re: WARNING: node with unbounded volume? Posted by fishy on Sun Mar 18th 2007 at 12:58am
fishy
2623 posts
Posted 2007-03-18 12:58am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
use cordon compiles and the process of elimination to find the cause of your error.
i eat paint
Re: WARNING: node with unbounded volume? Posted by Riven on Sun Mar 18th 2007 at 2:02am
Riven
1640 posts
Posted 2007-03-18 2:02am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Well, I'm still available; I haven't seen any e-mails mentioning anything about compiling soo....

Send it to the e-mail I have posted in my first comment; I'm still willing to look it over.

And yes, send the .vmf file (the one you save and open from Hammer).
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202