 
                                
                    
                        Re: weird geometry and no water
                        Posted by Neural Scan on 
    Tue Jan 18th 2005 at 3:19pm
                     
                    
                 
                
            
            
                
    
            150 posts
        85 snarkmarks
        Registered: 
    Jun 28th 2003
                    Occupation: Student
                            Location: England.
             
                
                        How about getting some shots from it in Hammer? It'd be easier to see what's gone wrong and any problems etc.
                                    
             
        
            
            
                                     
                                
                    
                        Re: weird geometry and no water
                        Posted by DrGlass on 
    Tue Jan 18th 2005 at 4:24pm
                     
                    
                 
                
            
            
                
    
                    
                             DrGlass
                            DrGlass
            
                        member
     
            1825 posts
        632 snarkmarks
        Registered: 
    Dec 12th 2004
                    Occupation: 2D/3D digital artist
                            Location: USA
             
                
                        I cant tell you whats wrong.  you have a leak!
open hammer, then open the map in question.
select map>load point file.
you should now seee a red line in your map, that will lead you to the
leak.  If you have no idea what a leak is then you need to look up
some tutorials.  HL1 tuts on leaks should work just fine.
                                    
             
        
            
            
                                
                    
                        Re: weird geometry and no water
                        Posted by Stranger on 
    Tue Jan 18th 2005 at 8:01pm
                     
                    
                 
                
            
            
                
    
            29 posts
        3 snarkmarks
        Registered: 
    Jan 2nd 2005
                    Occupation: Mapper
                            Location: Belgium
             
                
                        the good dr has a good point
you could also have used a wrong water texture or have problems with an env_cubemap if you have one.
however it's probably just a leak cause these probs don't explain the messed up geometry.
                                    
             
        
            
            
                                
                    
                        Re: weird geometry and no water
                        Posted by kdhunt2000 on 
    Tue Jan 18th 2005 at 11:37pm
                     
                    
                        
                        Posted 
    2005-01-18 11:37pm
                     
                 
                
            
            
                
    
            98 posts
        20 snarkmarks
        Registered: 
    Dec 19th 2004
                            Location: USA
             
                
                        when I do a loadpointfile map I cant find my map in the folder
                                    
             
        
            
            
                                     
                                
                    
                        Re: weird geometry and no water
                        Posted by DrGlass on 
    Wed Jan 19th 2005 at 12:21am
                     
                    
                        
                        Posted 
    2005-01-19 12:21am
                     
                 
                
            
            
                
    
                    
                             DrGlass
                            DrGlass
            
                        member
     
            1825 posts
        632 snarkmarks
        Registered: 
    Dec 12th 2004
                    Occupation: 2D/3D digital artist
                            Location: USA
             
                
                        hmmmm... that would sugest you DONT have a leak.  Post your compile log please.  That should answer some questions.
                                    
             
        
            
            
                                
                    
                        Re: weird geometry and no water
                        Posted by kdhunt2000 on 
    Wed Jan 19th 2005 at 12:34am
                     
                    
                        
                        Posted 
    2005-01-19 12:34am
                     
                 
                
            
            
                
    
            98 posts
        20 snarkmarks
        Registered: 
    Dec 19th 2004
                            Location: USA
             
                
                        ** Executing...
** Command: "c:\program files\steam\steamapps\[aoo]-wow!milk!\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\[aoo]-wow!milk!\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted"
Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: c:\program files\steam\steamapps\[aoo]-wow!milk!\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam\SteamApps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_borealis01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (479077 bytes)
Building Physics collision data...
done (1) (498616 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Steam\SteamApps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.bsp
8 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "c:\program files\steam\steamapps\[aoo]-wow!milk!\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\[aoo]-wow!milk!\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\steam\steamapps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.bsp
reading c:\program files\steam\steamapps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.prt
1423 portalclusters
4619 numportals
Leaf (portal 739) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.
** Executing...
** Command: "c:\program files\steam\steamapps\[aoo]-wow!milk!\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\[aoo]-wow!milk!\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.bsp
No vis information, direct lighting only.
6287 faces
2 degenerate faces
3347438 square feet [482031200.00 square inches]
1 displacements
15884 square feet [2287436.25 square inches]
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (318)
Build Patch/Sample Hash Table(s).....Done<0.3210 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1110/8192        13320/98304    (13.5%) 
brushsides            7778/65536       62224/524288   (11.9%) 
planes                3452/65536       69040/1310720  ( 5.3%) 
vertexes             10070/65536      120840/786432   (15.4%) 
nodes                 2366/65536       75712/2097152  ( 3.6%) 
texinfos                42/12288        3024/884736   ( 0.3%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts              81/0            1620/0        ( 0.0%) 
disp_tris              128/0             256/0        ( 0.0%) 
disp_lmsamples       36080/0           36080/0        ( 0.0%) 
faces                 6287/65536      352072/3670016  ( 9.6%) 
origfaces             3305/65536      185080/3670016  ( 5.0%) 
leaves                2368/65536      132608/3670016  ( 3.6%) 
leaffaces             6540/65536       13080/131072   (10.0%) 
leafbrushes           1610/65536        3220/131072   ( 2.5%) 
surfedges            48214/512000     192856/2048000  ( 9.4%) 
edges                27303/256000     109212/1024000  (10.7%) 
worldlights              2/8192          176/720896   ( 0.0%) 
waterstrips           1159/32768       11590/327680   ( 3.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         17259/65536       34518/131072   (26.3%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 0/512             0/180224   ( 0.0%) 
lightdata             [variable]    10737112/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]        1167/393216   ( 0.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10105/0        ( 0.0%)
Win32 Specific Data:
physics               [variable]      479077/4194304  (11.4%)
Total Win32 BSP file data space used: 12644519 bytes
Linux Specific Data:
physicssurface        [variable]      498616/6291456  ( 7.9%)
Total Linux BSP file data space used: 12664058 bytes
Total triangle count: 21504
Writing c:\program files\steam\steamapps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.bsp
5 minutes, 28 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.bsp" "c:\program files\steam\steamapps\[aoo]-wow!milk!\counter-strike source\cstrike\maps\cs_haunted.bsp"
                                    
             
        
            
            
                                
                    
                        Re: weird geometry and no water
                        Posted by kdhunt2000 on 
    Wed Jan 19th 2005 at 4:20am
                     
                    
                 
                
            
            
                
    
            98 posts
        20 snarkmarks
        Registered: 
    Dec 19th 2004
                            Location: USA
             
                
                        I fixed it but thx everyone
                                    
             
        
            
            
                                     
                                
                    
                        Re: weird geometry and no water
                        Posted by Leperous on 
    Wed Jan 19th 2005 at 10:14am
                     
                    
                        
                        Posted 
    2005-01-19 10:14am
                     
                 
                
            
            
                
    
                    
                             Leperous
                            Leperous
            
                            Creator of SnarkPit!
                member
     
            3382 posts
        1635 snarkmarks
        Registered: 
    Aug 21st 2001
                    Occupation: Lazy student
                            Location: UK
             
                
                        You're not the sharpest knife in the drawer are you kdhunt :razz: How did you fix it?
                                    
             
        
            
            
                                
                    
                        Re: weird geometry and no water
                        Posted by kdhunt2000 on 
    Wed Jan 19th 2005 at 3:03pm
                     
                    
                 
                
            
            
                
    
            98 posts
        20 snarkmarks
        Registered: 
    Dec 19th 2004
                            Location: USA
             
                
                        well, obviously I'm not because my problem is back again!  oh and I fixed it by recreating my skybox (I guess I did have a leak).  This time though just my water is missing.  Is there a limit for water before i starts missing because I have a lot of it.
                                    
             
        
            
            
                                     
                                
                    
                        Re: weird geometry and no water
                        Posted by DrGlass on 
    Wed Jan 19th 2005 at 7:32pm
                     
                    
                 
                
            
            
                
    
                    
                             DrGlass
                            DrGlass
            
                        member
     
            1825 posts
        632 snarkmarks
        Registered: 
    Dec 12th 2004
                    Occupation: 2D/3D digital artist
                            Location: USA
             
                
                        Missing water is the first sign of a leak.  Load your point file from hammer and check it out.
                                    
             
        
            
            
                                     
                                
                    
                        Re: weird geometry and no water
                        Posted by Quaver on 
    Wed Jan 19th 2005 at 8:33pm
                     
                    
                 
                
            
            
                
    
                    
                             Quaver
                            Quaver
            
                        member
     
            144 posts
        104 snarkmarks
        Registered: 
    Oct 28th 2003
                    Occupation: Student
                            Location: London
             
                
                        Have you got the water_lod_control?
                                    
             
        
            
            
                                     
                                
                    
                        Re: weird geometry and no water
                        Posted by DrGlass on 
    Thu Jan 20th 2005 at 2:21am
                     
                    
                 
                
            
            
                
    
                    
                             DrGlass
                            DrGlass
            
                        member
     
            1825 posts
        632 snarkmarks
        Registered: 
    Dec 12th 2004
                    Occupation: 2D/3D digital artist
                            Location: USA
             
                
                        A missing lod_control would not result in missing water.  lod
(level of detail) is the distance the water goes from expensive to
cheap water.
                                    
             
        
            
            
                                     
                                
                    
                        Re: weird geometry and no water
                        Posted by [M.O]_VaSh on 
    Thu Jan 20th 2005 at 6:10am
                     
                    
                 
                
            
            
                
    
            4 posts
        0 snarkmarks
        Registered: 
    Jan 13th 2005
                            Location: Australia
             
                
                        When my water once went missing i just copied the lod_control, env_cubemap and water from the sdk_water sample file.
                                    
             
        
            
            
                                
                    
                        Re: weird geometry and no water
                        Posted by kdhunt2000 on 
    Thu Jan 20th 2005 at 10:54pm
                     
                    
                        
                        Posted 
    2005-01-20 10:54pm
                     
                 
                
            
            
                
    
            98 posts
        20 snarkmarks
        Registered: 
    Dec 19th 2004
                            Location: USA
             
                
                        thats cool and all but I jsut wanna fix mine, if anyone can ever figure out why this is plz plz tell me!
                                    
             
        
            
            
                                     
                                
                    
                        Re: weird geometry and no water
                        Posted by DrGlass on 
    Thu Jan 20th 2005 at 11:33pm
                     
                    
                        
                        Posted 
    2005-01-20 11:33pm
                     
                 
                
            
            
                
    
                    
                             DrGlass
                            DrGlass
            
                        member
     
            1825 posts
        632 snarkmarks
        Registered: 
    Dec 12th 2004
                    Occupation: 2D/3D digital artist
                            Location: USA
             
                
                        first make sure your using the right water texture, paste its name here please se we can see.
next make sure that there is only water texture on the top of the brush
your using for your water.  Place the nodraw texture on the other
faces.
make sure your water brush is a recangle, every angle on it needs to be 90 degrees (I think, better safe than sorry)
check for leaks
check of errors (alt+p)