Re: degenerate faces
Posted by Liberal.Nyulism on
Wed Jan 19th 2005 at 6:03pm
67 posts
227 snarkmarks
Registered:
Jan 7th 2005
Occupation: exec
Location: USA
Suprised this isn't addressed on the board....
I'm getting the error message "7 Degenerate faces". But no detail on which brushes are affected. I assume that this means that the coodinates (vertices) for a 4-sided face aren't possible without affecting another face, a side affect of building with rectangles rather than triangles.
Is there some way of locating these faces with one of the tools so that I can fix them?
Thanks.
Re: degenerate faces
Posted by satchmo on
Wed Jan 19th 2005 at 6:23pm
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
I have the same message when I compile, but there doesn't seem to be
any harm in having degenerate faces. I checked my map many times,
and I didn't find any bad texture or any cosmetic defects.
I assume you can safely ignore this error and just let it be.
Re: degenerate faces
Posted by Leperous on
Sun Feb 20th 2005 at 10:43am
Posted
2005-02-20 10:43am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Can you please post your entire compile log?
Re: degenerate faces
Posted by mazemaster on
Sun Feb 20th 2005 at 11:53am
Posted
2005-02-20 11:53am
890 posts
438 snarkmarks
Registered:
Feb 12th 2002
If I remember my math right, a degenerate face is a point - where all your verticies are at the same place. Ive gotten the error before, but its never really been an issue so ive ignored it.