degenerate faces

degenerate faces

Re: degenerate faces Posted by Liberal.Nyulism on Wed Jan 19th 2005 at 6:03pm
Liberal.Nyulism
67 posts
Posted 2005-01-19 6:03pm
67 posts 227 snarkmarks Registered: Jan 7th 2005 Occupation: exec Location: USA
Suprised this isn't addressed on the board....

I'm getting the error message "7 Degenerate faces". But no detail on which brushes are affected. I assume that this means that the coodinates (vertices) for a 4-sided face aren't possible without affecting another face, a side affect of building with rectangles rather than triangles.

Is there some way of locating these faces with one of the tools so that I can fix them?

Thanks.
Re: degenerate faces Posted by RaPtoR on Wed Jan 19th 2005 at 6:07pm
RaPtoR
212 posts
Posted 2005-01-19 6:07pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
ALT+P ?
Re: degenerate faces Posted by satchmo on Wed Jan 19th 2005 at 6:23pm
satchmo
2077 posts
Posted 2005-01-19 6:23pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I have the same message when I compile, but there doesn't seem to be
any harm in having degenerate faces. I checked my map many times,
and I didn't find any bad texture or any cosmetic defects.

I assume you can safely ignore this error and just let it be.
Re: degenerate faces Posted by Leperous on Sun Feb 20th 2005 at 10:43am
Leperous
3382 posts
Posted 2005-02-20 10:43am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Can you please post your entire compile log?
Re: degenerate faces Posted by mazemaster on Sun Feb 20th 2005 at 11:53am
mazemaster
890 posts
Posted 2005-02-20 11:53am
890 posts 438 snarkmarks Registered: Feb 12th 2002
If I remember my math right, a degenerate face is a point - where all your verticies are at the same place. Ive gotten the error before, but its never really been an issue so ive ignored it.