Re: embedded fix
Posted by HrnyGoat on
Mon Jan 24th 2005 at 9:46pm
8 posts
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Registered:
Jan 24th 2005
Occupation: student
Location: USA
in the options for certain brush-based entities it has the options for opaque and embedded fix. i know what opaque does but i havent been able to figure out the embedded fix option.
Re: embedded fix
Posted by Tracer Bullet on
Mon Jan 24th 2005 at 11:50pm
Posted
2005-01-24 11:50pm
2271 posts
445 snarkmarks
Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
I believe the "embedded fix" corrects some odd lighting errors that can crop up when using opaque entities. I remember seeing a tutorial that explained the difference a while back, but I don't remember where. You might try a google search. If I remember right "embedded" refers to a problem that occurs when you have an opaque entity that intersects a world brush.