Re: 1 platform, multiple ropes and phys_lengthconstraint
Posted by Corona on
Wed Jan 26th 2005 at 5:59pm
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Aug 31st 2003
Location: Holland
Okay, so I have this platform and it hangs from 4 ropes. I know how to set up the ropes and all, but I get stuck at using multiple phys_lengthconstraint on one platform.
Can anyone help me?
Re: 1 platform, multiple ropes and phys_lengthconstraint
Posted by Rof on
Wed Jan 26th 2005 at 6:10pm
Rof
member
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Registered:
Dec 3rd 2004
You haven't explained what problem you're having, exactly. Have you
tried it and it doesn't work? Or do you not know how to do it?
In case it's the later, here's how I'd do it.
Make your phys_lengthcontraints. Place them at the top of where you
want to the rope to be (on the ceiling, or whatever). Drag their
helper-circles down to touch the platform, at the points where you want
the other end of the rope to be.
Now set all lengthconstraint's "Entity 2" fields to be the name of the platform.
Make a phys_constraintsystem, and give it a name. Enter its name under
the "Constraint System Manager" field of all the phys_lengthconstraints.
The last bit ensures that the constraints don't fight each other
(otherwise the platform is likely to shake around badly, in some cases).
Now add the move_ropes and keyframe ropes in the right places for the visual effect.
Re: 1 platform, multiple ropes and phys_lengthconstraint
Posted by Corona on
Wed Jan 26th 2005 at 6:14pm
43 posts
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Registered:
Aug 31st 2003
Location: Holland
I didnt know how to do it and I'm going to try now.
Thanks
Re: 1 platform, multiple ropes and phys_lengthconstraint
Posted by Corona on
Wed Jan 26th 2005 at 6:39pm
43 posts
4 snarkmarks
Registered:
Aug 31st 2003
Location: Holland
Okay, it worked but I have a new problem with the platform, it seems to ignore walls around him, the platform and the walls dont collide with eachother the platform just goes trough the wall.