Re: Converting Wads
Posted by Guessmyname on
Thu Jan 27th 2005 at 8:07pm
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Dec 6th 2004
vtex properties:
"C:\Program Files\Valve\Steam\SteamApps\joinee_rj\sourcesdk\bin\vtex.exe" C:\HL1Wads\decals\materialsrc\decals\*.tga
Re: Converting Wads
Posted by RaPtoR on
Thu Jan 27th 2005 at 9:11pm
RaPtoR
member
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Location: Sweden
I think you'll have have to work in the materialsrc directory of the
mod you are currently compiling textures for. So, make two directories
called "materials/decals/" and two more called "materialsrc/decals" in
your "half-life 2 deathmach/hl2mp/" folder. Then move all your .tgas to
the "materialsrc/decals" directory. After that, compile them by moving
them to a vtex shortcut without any extra properties.
Look in the console and you'll see that it's where it looks for your images as default. It should work after that.
Re: Converting Wads
Posted by Guessmyname on
Fri Jan 28th 2005 at 5:24pm
342 posts
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Registered:
Dec 6th 2004
Where do you put the vtfs so that I can use them in Hammer?
EDIT: Ah, you need to include the vmts too!