Converting Wads

Converting Wads

Re: Converting Wads Posted by Guessmyname on Thu Jan 27th 2005 at 8:05pm
Guessmyname
342 posts
Posted 2005-01-27 8:05pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
I'm converting all the hl1 textures over to hl2 and i get this from vtex.exe:

User posted image

PS. Do I have to do this for each and every tga?

PPS. I've tried with its proper name instead of *

PPS. Yes, I am using the tutorial
Re: Converting Wads Posted by Guessmyname on Thu Jan 27th 2005 at 8:07pm
Guessmyname
342 posts
Posted 2005-01-27 8:07pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
vtex properties:

"C:\Program Files\Valve\Steam\SteamApps\joinee_rj\sourcesdk\bin\vtex.exe" C:\HL1Wads\decals\materialsrc\decals\*.tga
Re: Converting Wads Posted by RaPtoR on Thu Jan 27th 2005 at 9:11pm
RaPtoR
212 posts
Posted 2005-01-27 9:11pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
I think you'll have have to work in the materialsrc directory of the
mod you are currently compiling textures for. So, make two directories
called "materials/decals/" and two more called "materialsrc/decals" in
your "half-life 2 deathmach/hl2mp/" folder. Then move all your .tgas to
the "materialsrc/decals" directory. After that, compile them by moving
them to a vtex shortcut without any extra properties.

Look in the console and you'll see that it's where it looks for your images as default. It should work after that.
Re: Converting Wads Posted by Guessmyname on Fri Jan 28th 2005 at 4:40pm
Guessmyname
342 posts
Posted 2005-01-28 4:40pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Thanks
Re: Converting Wads Posted by Guessmyname on Fri Jan 28th 2005 at 5:24pm
Guessmyname
342 posts
Posted 2005-01-28 5:24pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Where do you put the vtfs so that I can use them in Hammer?

EDIT: Ah, you need to include the vmts too!