Re: Prop Entity or Func_detail Brush?
Posted by omegaslayer on
Fri Jan 28th 2005 at 1:56am
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With prop do you mean modeling (If you know how then go for it) if you dont then a func_detail is fine also.
Re: Prop Entity or Func_detail Brush?
Posted by Leperous on
Fri Jan 28th 2005 at 11:03am
Posted
2005-01-28 11:03am
Leperous
Creator of SnarkPit!
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Depends what you mean by efficient; the game would render a model faster, but your BSP would be that extra bit larger for other people to download, and tbh that's such a simple little object making it a func_detail is fine.
Re: Prop Entity or Func_detail Brush?
Posted by Paladin[NL] on
Fri Jan 28th 2005 at 12:22pm
Posted
2005-01-28 12:22pm
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Func_detail could be a better choice, since they are the easiest entities to render for the engine, on lower machines however, they wouldn't be drawn at all, so it's mostly up to you, should all players be able to see them, or you want to go for a high visual effect...
Re: Prop Entity or Func_detail Brush?
Posted by Sp3ctre on
Fri Jan 28th 2005 at 1:19pm
Sp3ctre
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I sugest the brush.
Looking at your image, i think creating a prop for that would be a waste of work.
Plus you should be able to create props, textures and uvmaps for it....
Re: Prop Entity or Func_detail Brush?
Posted by DocBadwrench on
Fri Jan 28th 2005 at 4:24pm
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Jan 17th 2005
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Thanks guys. Though the design of my hall has changed a bit, I
think I understand the differences a little better now. Thanks so
much!