Re: prop_physics/prop_statics appear ugly in darkened room.
Posted by Keno on
Tue Feb 15th 2005 at 2:15pm
2 posts
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Registered:
Jan 24th 2005
Occupation: Slave
Location: Bayamon, PR
put a env_cubemap nearby... 64 units high and see if that fixes
it. If not, check that the lights nearby DONT have the same name
or dont have a name at all if they arent triggered. I had a
similar problem and removing the names fixed it.
Re: prop_physics/prop_statics appear ugly in darkened room.
Posted by keved on
Tue Feb 15th 2005 at 2:35pm
252 posts
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Registered:
Jan 21st 2005
Occupation: Games designer, Rockstar Leeds
Location: Leeds, UK
If the env_cubemap didn't fix it, use an info_lighting. Give the info_lighting a name then in the prop's properties specify the info_lighting in the 'lighting origin' field. The prop will then be vertex lit using the lighting value at the info_lighting's position.
Re: prop_physics/prop_statics appear ugly in darkened room.
Posted by omegaslayer on
Tue Feb 15th 2005 at 6:54pm
2481 posts
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Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Place a cube map in the room, compile the map, then in the console type in "buildcubemaps" and then re-load the level, then it sould look better.