rushdown

rushdown

Re: rushdown Posted by Addicted to Morphine on Tue Feb 15th 2005 at 7:38pm
Posted 2005-02-15 7:38pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
While this is my first map I hope you'll take the time to look at the
screenshots. Obviously layout and gameplay can't be determined
from screenshots, but the layout is changing everyday so for now I'm
just looking for some aesthetic criticism and suggestions.

As an aside, I'm happy to have joined the Snarkpit community.
Re: rushdown Posted by Addicted to Morphine on Wed Feb 16th 2005 at 11:23pm
Posted 2005-02-16 11:23pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I guess no one plays TFC anymore?
Re: rushdown Posted by MJ on Thu Feb 17th 2005 at 3:09am
MJ
80 posts
Posted 2005-02-17 3:09am
MJ
member
80 posts 38 snarkmarks Registered: Dec 25th 2004
I guess no one plays TFC anymore?
They sure dont. I posted a A/D map here a few months ago and I still have no valid responses.

Anyway the lighting can be improved, a bit dull. The architecture is always changing so I'll wait to comment on that later.
Re: rushdown Posted by French Toast on Thu Feb 17th 2005 at 3:52am
French Toast
3043 posts
Posted 2005-02-17 3:52am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Looks pretty sexy. This has inclined me to go play some TFC. I'm going to play it and anxiously await Fortress-Forever. www.fortress-forever.com
It looks like the best third party mod in progress right now.

That's some advertising.
Re: rushdown Posted by KIIIA on Thu Feb 17th 2005 at 1:26pm
KIIIA
32 posts
Posted 2005-02-17 1:26pm
KIIIA
member
32 posts 83 snarkmarks Registered: Jun 21st 2004
Real nice oldschool BW , like the overall look of it except the rocks, rework them and u have a nice looking Oldschool Map for your Portfolio.

And if u want to even do some more on that , put in some red lights to give the map a certain "vibrance"(Can u say that in english???) and variance in lighting colors
Re: rushdown Posted by [DNv]Cross on Fri Feb 18th 2005 at 1:52am
[DNv]Cross
6 posts
Posted 2005-02-18 1:52am
6 posts 41 snarkmarks Registered: Jan 8th 2005 Occupation: College Student Location: USA
Looks awesome so far! From what I remember of the old TFC maps,
this thing definitely has them all beat in terms of overall
aesthetics. Lighting is dark, but I'm drawn to dark maps with
subtle hints of color, and that's precisely what I see here. The
architechture inside is striking, with the curved walls and the
pillars. These are all things I could never really get down in my
own maps, with arboretum being the best I ever managed for 1.6.

Outside is a bit bland, but I really like the look of that
bridge. The rockfaces as previosuly mentioned could use some
tweaks. For my own rockfaces, I used a method developed by the
late n0th1ng that involved alternating triangles. Definitely
suggest you give that a try on those faces.

Can't comment much on layout from these shots, but I can say that
aesthetically it looks beautiful. Keep up the good work!
You've come a hell of a long way from when you started!
Re: rushdown Posted by Gwil on Fri Feb 18th 2005 at 2:08am
Gwil
2864 posts
Posted 2005-02-18 2:08am
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
MJ, to be fair, I think you're being a little negative without due cause to do so - "still no valid responses" won't go down well with the people who did comment :wink:

The important thing in TFC is the playing, and unfortunately Morphine, there isn't much support outside of clan based leagues for TFC as a playable mod anymore. The ultimate proof of the pudding with TFC is the playing, as I say, and it just ain't gonna happen.

Nice map, just a bit late :sad:
Re: rushdown Posted by Addicted to Morphine on Fri Feb 18th 2005 at 4:16am
Posted 2005-02-18 4:16am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
go to the new chapter... many more shots!
Re: rushdown Posted by Addicted to Morphine on Fri Feb 18th 2005 at 4:18am
Posted 2005-02-18 4:18am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Thanks for all the comments.

The map is almost done. I just have to mirror it and retexture and alter entities.

I rather like the canyon walls. Perhaps you can see them better in
these new pictures. The five picture limit is impossibel to show
anything, so go to this forum thread to see about 20 new shots:

http://x7clan.proboards24.com/index.cgi?board=general&action=display&thread=1108699294

Any more comments?

Edit: Fixed the broken link.
Re: rushdown Posted by Trapt on Fri Feb 18th 2005 at 5:18am
Trapt
99 posts
Posted 2005-02-18 5:18am
Trapt
member
99 posts 300 snarkmarks Registered: Oct 15th 2004 Location: Melbourne, Australia
Looks decent - But that crete texture with the red is WAY OVERUSED! Seriously dude, change it. :smile:
Re: rushdown Posted by Addicted to Morphine on Fri Feb 18th 2005 at 3:08pm
Posted 2005-02-18 3:08pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
crete texture? the one all over the walls? i'm
definitely open to a retexturing, it's just I don't know any good tfc
wads. could you point me to a good one?
Re: rushdown Posted by ReNo on Fri Feb 18th 2005 at 3:18pm
ReNo
5457 posts
Posted 2005-02-18 3:18pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I think he is commenting on your overuse of the texture as opposed to
the texture itself. Just stack a few different textures, instead of the
same one repeating, or consider using a texture that repeats vertically
without being so obvious. You have some nice ideas going on with your
brushwork and lighting, but the repetition of the texturing really
pulls it down.
Re: rushdown Posted by Addicted to Morphine on Fri Feb 18th 2005 at 3:56pm
Posted 2005-02-18 3:56pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
wadfather seems pretty sparse. where can i find some good textures?
Re: rushdown Posted by $loth on Fri Feb 18th 2005 at 4:06pm
$loth
2256 posts
Posted 2005-02-18 4:06pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England