Re: moving brushes?
Posted by satchmo on
Fri Feb 18th 2005 at 7:38am
satchmo
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Hmm, I am not sure it's possible to create a brush that acts like a prop_physics entity.
Typically, those "movable" objects (or things you can either pick up or
manipulate with the physgun) you see in deathmatch maps are models tied
to prop_physics entity.
Open the maps supplied by Valve (dm_lockdown) with Hammer if you need examples of how it's done.
Re: moving brushes?
Posted by RaPtoR on
Fri Feb 18th 2005 at 7:54am
RaPtoR
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Tie the brush to a func_physbox if you want it to follow the laws of
physics. HL2 will give it a mass depending on it's size. If the mass is
small enough, you will be able to pick up the object with the physgun.
Re: moving brushes?
Posted by Dark Omen on
Fri Feb 18th 2005 at 8:15am
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AWESOME! got it to work! thanks for the help fellas :smile: