brush entities not lit

brush entities not lit

Re: brush entities not lit Posted by wil5on on Fri Feb 18th 2005 at 11:19pm
wil5on
1733 posts
Posted 2005-02-18 11:19pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
For my first Source map, I tried converting one of my CS maps to CS:S. The .map loaded fine, I set up the entities correctly (as far as I can tell), the map runs and everything works. However, all brush entities (apart from func_detail) are unlit. Pitch black. Interestingly, with entities that use fullbright textures, they are black unless you shine the flashlight on them, if they get even the slightest amount of light from the flashlight they go fullbright. I'm using custom textures for most if not all of the entities, however this probably isnt the problem since the same textures work on world brushes.

My map uses only texture and environment lighting. Someone suggested I put a light entitiy in the map, I tried that and it had no effect. Has anyone else had this problem, or anything like it?
Re: brush entities not lit Posted by RaPtoR on Sat Feb 19th 2005 at 12:36am
RaPtoR
212 posts
Posted 2005-02-19 12:36am
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
What are you using for textures? Also check that rad and vis is running propertly.
Re: brush entities not lit Posted by omegaslayer on Sat Feb 19th 2005 at 12:38am
omegaslayer
2481 posts
Posted 2005-02-19 12:38am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Cube map problem :sad: ????????????
Re: brush entities not lit Posted by wil5on on Sat Feb 19th 2005 at 3:21am
wil5on
1733 posts
Posted 2005-02-19 3:21am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Raptor: I'm not quite sure what you mean about textures... theyre just plain old flat ones, no normal maps. I'm not using any extra command line settings for vis (other than the filename and -game) and rad has a -lights setting, for my custom texlights.

Omegaslayer: Probably not, since the customs dont use cubemaps, and the cubemapped textures im using work fine.
Re: brush entities not lit Posted by omegaslayer on Sat Feb 19th 2005 at 3:30am
omegaslayer
2481 posts
Posted 2005-02-19 3:30am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I think what raptor meant was are you using model/prop textures. It
might be that your custom textures were not compiled correctly.
Re: brush entities not lit Posted by wil5on on Sat Feb 19th 2005 at 7:13am
wil5on
1733 posts
Posted 2005-02-19 7:13am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Thanks Omega. I used TEXgen to convert the textures. This is the vmt file for one of the textures, if its relevant:
"LightmappedGeneric"
{
"$basetexture" "eynesbury\eb_dr2"
"$surfaceprop" "wood"
}
All the textures have similar vmts, except with different basetexture values, and appropriate surfaceprop values (which I copied from HL2 vmts).
Re: brush entities not lit Posted by [TrK]JunkyardJack on Sat Feb 19th 2005 at 8:56am
Posted 2005-02-19 8:56am
5 posts 1 snarkmarks Registered: Feb 15th 2005
Black textures on entities?

Are the entities func_wall? if they are change them to func_detail should fix the problem!!!!!!!!!!!!!!!!!!!!!!

func_wall is no more

-Junky
Re: brush entities not lit Posted by omegaslayer on Sat Feb 19th 2005 at 8:41pm
omegaslayer
2481 posts
Posted 2005-02-19 8:41pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
So I take it the problem was solved? If so then mark your answer correct.
Re: brush entities not lit Posted by wil5on on Sun Feb 20th 2005 at 12:22am
wil5on
1733 posts
Posted 2005-02-20 12:22am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
What? No, I'm just saying how I made the textures. I've still got the problem. Has anyone else had it?
Re: brush entities not lit Posted by wil5on on Sat Feb 26th 2005 at 4:20am
wil5on
1733 posts
Posted 2005-02-26 4:20am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
I fixed it, I just had to re-do the brush ents. I'm still curious as to why this happened, if anyone knows or thinks they know why it happened, please post here.