Re: brush entities not lit
Posted by wil5on on
Fri Feb 18th 2005 at 11:19pm
Posted
2005-02-18 11:19pm
wil5on
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Occupation: Mapper
Location: Adelaide
For my first Source map, I tried converting one of my CS maps to CS:S. The .map loaded fine, I set up the entities correctly (as far as I can tell), the map runs and everything works. However, all brush entities (apart from func_detail) are unlit. Pitch black. Interestingly, with entities that use fullbright textures, they are black unless you shine the flashlight on them, if they get even the slightest amount of light from the flashlight they go fullbright. I'm using custom textures for most if not all of the entities, however this probably isnt the problem since the same textures work on world brushes.
My map uses only texture and environment lighting. Someone suggested I put a light entitiy in the map, I tried that and it had no effect. Has anyone else had this problem, or anything like it?
Re: brush entities not lit
Posted by RaPtoR on
Sat Feb 19th 2005 at 12:36am
Posted
2005-02-19 12:36am
RaPtoR
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Jan 1st 2005
Location: Sweden
What are you using for textures? Also check that rad and vis is running propertly.
Re: brush entities not lit
Posted by omegaslayer on
Sat Feb 19th 2005 at 12:38am
Posted
2005-02-19 12:38am
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Jan 16th 2004
Occupation: Sr. DevOPS Engineer
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Cube map problem :sad: ????????????
Re: brush entities not lit
Posted by wil5on on
Sat Feb 19th 2005 at 3:21am
wil5on
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Occupation: Mapper
Location: Adelaide
Raptor: I'm not quite sure what you mean about textures... theyre just plain old flat ones, no normal maps. I'm not using any extra command line settings for vis (other than the filename and -game) and rad has a -lights setting, for my custom texlights.
Omegaslayer: Probably not, since the customs dont use cubemaps, and the cubemapped textures im using work fine.
Re: brush entities not lit
Posted by omegaslayer on
Sat Feb 19th 2005 at 3:30am
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I think what raptor meant was are you using model/prop textures. It
might be that your custom textures were not compiled correctly.
Re: brush entities not lit
Posted by [TrK]JunkyardJack on
Sat Feb 19th 2005 at 8:56am
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Registered:
Feb 15th 2005
Black textures on entities?
Are the entities func_wall? if they are change them to func_detail should fix the problem!!!!!!!!!!!!!!!!!!!!!!
func_wall is no more
-Junky
Re: brush entities not lit
Posted by omegaslayer on
Sat Feb 19th 2005 at 8:41pm
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Occupation: Sr. DevOPS Engineer
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So I take it the problem was solved? If so then mark your answer correct.
Re: brush entities not lit
Posted by wil5on on
Sun Feb 20th 2005 at 12:22am
Posted
2005-02-20 12:22am
wil5on
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Location: Adelaide
What? No, I'm just saying how I made the textures. I've still got the problem. Has anyone else had it?
Re: brush entities not lit
Posted by wil5on on
Sat Feb 26th 2005 at 4:20am
wil5on
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Dec 12th 2003
Occupation: Mapper
Location: Adelaide
I fixed it, I just had to re-do the brush ents. I'm still curious as to why this happened, if anyone knows or thinks they know why it happened, please post here.