Mapping changing your views on life and video games?

Mapping changing your views on life and video games?

Re: Mapping changing your views on life and video games? Posted by Hugh on Tue Feb 22nd 2005 at 11:38am
Hugh
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Posted 2005-02-22 11:38am
Hugh
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900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Mapping has never really made gaming any less fun/scary/whatever for me. About the only thing it has changed is that it's made me notice errors more, but even those I don't care about (too much) since I've probably made 'em too.
Re: Mapping changing your views on life and video games? Posted by fraggard on Tue Feb 22nd 2005 at 11:39am
fraggard
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Posted 2005-02-22 11:39am
fraggard
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Lol always makes me laugh when people (mainly magazines) talk
about characters in game with "AI"... Fewls, SS is the word :razz:
SS? Scripted Sequences? I doubt that's what the magazines are talking
about. Most NPCs in most games do have basic AI. It's not a scripted
sequence when a bunch of grunts deliberately stalk and surround you,
that's the game's AI handler in action.

(Unless you want self-aware NPCs. Those guys will try to prevent you
from shutting down the PC and attempt to take over the world after
killing all the humans :razz: )
Re: Mapping changing your views on life and video games? Posted by Orpheus on Tue Feb 22nd 2005 at 11:43am
Orpheus
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Posted 2005-02-22 11:43am
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now perhaps i was the only one who noticed, perhaps not but, if you played unreal with bots alone the damned things seemed to learn your style and eventually give you a decent run for your money while fragging. for instance, if you camped and killed them off, eventually they would begin looking in that spot for you to hide in it and kill you as you approached it. i saw many instances where the AI of unreal learned your habits, or seemed to. :/
Re: Mapping changing your views on life and video games? Posted by Myrk- on Tue Feb 22nd 2005 at 12:04pm
Myrk-
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Posted 2005-02-22 12:04pm
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I think that "AI" is a mid complex string of equations set by how much you crouch, jump, shoot, and your quadrant in the map in the X,Y,Z coordinate. Often games can be very devious in how they make you think it is AI.

For instance, as Fraggard said with grunts surrounding you- it is merely a bot that is told to do a circle manouvre, triggered by a long series of "Scripted sequence" like happenings. If you perform a certain action in a certain situation, just like SS, then the grunt bots will be told to perfom the SS and circle around you. It really isn't that amazing when you think about it.
Re: Mapping changing your views on life and video games? Posted by Andrei on Tue Feb 22nd 2005 at 3:10pm
Andrei
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Posted 2005-02-22 3:10pm
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I can imangine reviewers praising the way that grunt opens a hatch and
tosses a satchel in the pipe you're crawling through ("Surface
Tension", Half-life).
Re: Mapping changing your views on life and video games? Posted by fraggard on Tue Feb 22nd 2005 at 3:20pm
fraggard
1110 posts
Posted 2005-02-22 3:20pm
fraggard
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1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
I think that "AI" is a mid complex string of equations set by
how much you crouch, jump, shoot, and your quadrant in the map in the
X,Y,Z coordinate. Often games can be very devious in how they make you
think it is AI.
For instance, as Fraggard said with grunts surrounding you- it is
merely a bot that is told to do a circle manouvre, triggered by a long
series of "Scripted sequence" like happenings. If you perform a certain
action in a certain situation, just like SS, then the grunt bots will
be told to perfom the SS and circle around you. It really isn't that
amazing when you think about it.
Actually, if you think about it some more, it becomes a bit tougher.
Let's say a grunt has two choices, he can go to higher ground and get a
clear line-of-sight shot at you, but his distance from you increases.
Or he can stay where he is and have a 75% chance of hitting you, but if
he does hit you, you die. Instantly. Which should the NPC choose? It's
those choices between "scripted sequences" that makes AI seem real.

My AI coding knowledge is zero, but current FPSs use all sorts of
techniques: Finite State machines, Genetic Algorithms, Neural networks,
Fuzzy Logic, Evolutionary Programming, and whatnot. I don't even
understand what they mean but I am not going to write them off as
"simple" :smile:
Re: Mapping changing your views on life and video games? Posted by Bobv on Tue Feb 22nd 2005 at 3:54pm
Bobv
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Posted 2005-02-22 3:54pm
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(I've seen a ten-year-old mapper before).
I'm 15 :/ but im only a noob mapper :biggrin:
Re: Mapping changing your views on life and video games? Posted by satchmo on Tue Feb 22nd 2005 at 5:09pm
satchmo
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Posted 2005-02-22 5:09pm
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Even though mappers are not generally more mature, we as a group definitely have higher intelligence than the average gamers. It's not easy to map, and it requires even more planning and creativity to come up with a fun single player map.

In fact, I believe mapping could be incorporated into school curriculum, especially for mathematics and geometry. But the skills for mapping and game design could easily be taught as part of physics, art, music, and computer science (for the coding part).

Wouldn't it be nice to have a school that teaches all the courses through mapping? I would love to do my homework that way. And the final project is to make a big mod with the entire class, with each person applying his or hers expertise into the mod. You get graded on gameplay and artistic design.
Re: Mapping changing your views on life and video games? Posted by Myrk- on Tue Feb 22nd 2005 at 5:12pm
Myrk-
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Posted 2005-02-22 5:12pm
Myrk-
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Its called a degree in architecture... its what I do. But we are more realistic, often alot of the maps for HL2 and games are more theoretical and are unlikely to be habitable.
Re: Mapping changing your views on life and video games? Posted by $loth on Tue Feb 22nd 2005 at 5:18pm
$loth
2256 posts
Posted 2005-02-22 5:18pm
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im 16, andfor some reason using onscreen kb..... gets back to chem revision
Re: Mapping changing your views on life and video games? Posted by Gwil on Tue Feb 22nd 2005 at 5:28pm
Gwil
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Posted 2005-02-22 5:28pm
Gwil
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2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
$loth dude, please please for all those 1700 odd posts in about 4 months, make a LITTLE effort with punctuation and grammar - simple things like capitalising the beginning of sentences :wink:

You of all people should know better!
Re: Mapping changing your views on life and video games? Posted by pepper on Tue Feb 22nd 2005 at 6:02pm
pepper
597 posts
Posted 2005-02-22 6:02pm
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Today i looked down when i was sitting, and i imagined how i would look
like in polygons and i saw my own leg in cell shaded low poygon. That
was scary!
Re: Mapping changing your views on life and video games? Posted by satchmo on Tue Feb 22nd 2005 at 9:06pm
satchmo
2077 posts
Posted 2005-02-22 9:06pm
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
make a LITTLE effort with punctuation and grammar
I am glad I'm not the only one who's disturbed by bad grammar and spelling. There is hope in the world after all. The English language will not deteriorate into a string of l33t speak. Because there are some ideas and feelings which cannot be adequately expressed with "w00t" or "pwned".
Re: Mapping changing your views on life and video games? Posted by Dred_furst on Tue Feb 22nd 2005 at 9:11pm
Dred_furst
455 posts
Posted 2005-02-22 9:11pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
I had a flash of inspiration in english from something, my water bottle
probably, some big hole thats displacement with some overlooking
platform...

...generic stuff really, but it looked kickass in my mind.