Death to the player if he enters a certain area (how?)

Death to the player if he enters a certain area (how?)

Re: Death to the player if he enters a certain area (how?) Posted by dancingisillegal on Mon Feb 21st 2005 at 11:44pm
dancingisillegal
24 posts
Posted 2005-02-21 11:44pm
24 posts 2 snarkmarks Registered: Feb 21st 2005
Hello,

I promise this will be my last topic post for awhile. Once again I have
searched the forums, but have had no luck. This is not a technical
problem, but rather a technical question. If I want to make an area
where the player would be killed if they stepped in the area, how would
I accomplish this? Ex. Falling off a cliff, and at the bottom (so the
player doesn't survive) the map kills the player.

Thanks, once again, for the help.
Re: Death to the player if he enters a certain area (how?) Posted by Rof on Mon Feb 21st 2005 at 11:50pm
Rof
210 posts
Posted 2005-02-21 11:50pm
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
Try a trigger_hurt with a large damage value.
Re: Death to the player if he enters a certain area (how?) Posted by French Toast on Tue Feb 22nd 2005 at 1:53am
French Toast
3043 posts
Posted 2005-02-22 1:53am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
You could have him hit the bottom instead of him dying in mid air, but rof's way is better.
Re: Death to the player if he enters a certain area (how?) Posted by Bobv on Tue Feb 22nd 2005 at 2:08am
Bobv
198 posts
Posted 2005-02-22 2:08am
Bobv
member
198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
You could have him hit the bottom instead of him dying in mid air, but rof's way is better.
Yeah but if the player is fully charged up and he doesn't want to make a really big hole to make sure the player dies... :biggrin:

or if it's multiplayer
Re: Death to the player if he enters a certain area (how?) Posted by satchmo on Tue Feb 22nd 2005 at 2:39am
satchmo
2077 posts
Posted 2005-02-22 2:39am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Yeah, the really deep hole would be a huge framerate sucker too. trigger_hurt is the way to go.