Re: Death to the player if he enters a certain area (how?)
Posted by dancingisillegal on
Mon Feb 21st 2005 at 11:44pm
Posted
2005-02-21 11:44pm
24 posts
2 snarkmarks
Registered:
Feb 21st 2005
Hello,
I promise this will be my last topic post for awhile. Once again I have
searched the forums, but have had no luck. This is not a technical
problem, but rather a technical question. If I want to make an area
where the player would be killed if they stepped in the area, how would
I accomplish this? Ex. Falling off a cliff, and at the bottom (so the
player doesn't survive) the map kills the player.
Thanks, once again, for the help.
Re: Death to the player if he enters a certain area (how?)
Posted by Rof on
Mon Feb 21st 2005 at 11:50pm
Posted
2005-02-21 11:50pm
Rof
member
210 posts
41 snarkmarks
Registered:
Dec 3rd 2004
Try a trigger_hurt with a large damage value.
Re: Death to the player if he enters a certain area (how?)
Posted by French Toast on
Tue Feb 22nd 2005 at 1:53am
3043 posts
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Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
You could have him hit the bottom instead of him dying in mid air, but rof's way is better.
Re: Death to the player if he enters a certain area (how?)
Posted by satchmo on
Tue Feb 22nd 2005 at 2:39am
satchmo
member
2077 posts
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Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
Yeah, the really deep hole would be a huge framerate sucker too. trigger_hurt is the way to go.