Re: func_breakable_surf texture problem
Posted by Edge3000 on
Wed Feb 23rd 2005 at 4:07pm
22 posts
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Registered:
Dec 29th 2004
Location: Canada
I had that happen when a func_breakable_surf had a texture other than the glasswindowbreak070a on it
Re: func_breakable_surf texture problem
Posted by DrGlass on
Wed Feb 23rd 2005 at 7:36pm
DrGlass
member
1825 posts
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Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
I get the same texture error on the other side. Here is another
piece of info, the window was working fine I added to the map,
re-compiled, and then this started happening. Its been using the
same cube map the whole time.
I'll try and tie a cube map to the window and see if that works
Re: func_breakable_surf texture problem
Posted by French Toast on
Wed Feb 23rd 2005 at 8:47pm
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
I had this problem before, the answer is that your texture is scaled too much.
Go to the face editor, and change the scales to 0.0
This should fix the problem, I've had the same thing before.