func_breakable_surf texture problem

func_breakable_surf texture problem

Re: func_breakable_surf texture problem Posted by DrGlass on Wed Feb 23rd 2005 at 2:59pm
DrGlass
1825 posts
Posted 2005-02-23 2:59pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
User posted image

The glass works great, but when I shoot the large window it looks like this! The small ones on the right work fine.

I have not replaced the window, that might fix the problem but I want to know what the problem is.

I have cube maps (obviously the other glass works, and the problem only comes about after shooting the glass)

This problem will happen before or after I use 'buildcubemaps'

The glass breaks like normal.

thanks
Re: func_breakable_surf texture problem Posted by RaPtoR on Wed Feb 23rd 2005 at 3:03pm
RaPtoR
212 posts
Posted 2005-02-23 3:03pm
RaPtoR
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212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
This problem will happen before or after I use 'buildcubemaps'
A really helpful piece of information there ;D :razz:

Looks like the window is using the cubemap that's outside of it.
Re: func_breakable_surf texture problem Posted by Edge3000 on Wed Feb 23rd 2005 at 4:07pm
Edge3000
22 posts
Posted 2005-02-23 4:07pm
Edge3000
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22 posts 2 snarkmarks Registered: Dec 29th 2004 Location: Canada
I had that happen when a func_breakable_surf had a texture other than the glasswindowbreak070a on it
Re: func_breakable_surf texture problem Posted by DrGlass on Wed Feb 23rd 2005 at 7:36pm
DrGlass
1825 posts
Posted 2005-02-23 7:36pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I get the same texture error on the other side. Here is another
piece of info, the window was working fine I added to the map,
re-compiled, and then this started happening. Its been using the
same cube map the whole time.

I'll try and tie a cube map to the window and see if that works
Re: func_breakable_surf texture problem Posted by French Toast on Wed Feb 23rd 2005 at 8:47pm
French Toast
3043 posts
Posted 2005-02-23 8:47pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
I had this problem before, the answer is that your texture is scaled too much.

Go to the face editor, and change the scales to 0.0

This should fix the problem, I've had the same thing before.