Re: Water effects continue after drowning
Posted by seiken on
Wed Feb 23rd 2005 at 11:42pm
Posted
2005-02-23 11:42pm
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Feb 23rd 2005
Location: Scotland
I have a couple of pools in my map, filled with a regular big
all-sides-nodraw-except-the-top water brush. It works fine, except that
if any player dies while underwater (drowning, shot, etc) then the
water "effects" (periodic bubbles, watery sounds etc) will continue
after they respawn, and they don't go away ever as far as I can tell.
The oxygen meter will count down as well, but when it reaches zero no
damage is taken: you just permanently can't sprint or whatever.
This isn't normal, is it?
Re: Water effects continue after drowning
Posted by Bobv on
Thu Feb 24th 2005 at 4:27pm
Bobv
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I actually have a HL2DM map and it happens too, sometime you even still lose oxygen after you respawn on land
Re: Water effects continue after drowning
Posted by seiken on
Thu Feb 24th 2005 at 4:57pm
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Feb 23rd 2005
Location: Scotland
HL2DM.
A bit more information: I have two pools, they aren't particularly
complex shapes: just a large cube on top, and a smaller cube
underneath. Both pools are this shape, and there's an underwater tunnel
connecting them.
I'm using just one big water brush to cover both pools and the tunnel though. Could that be it?
Re: Water effects continue after drowning
Posted by RaPtoR on
Thu Feb 24th 2005 at 7:35pm
RaPtoR
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Well, it seems that this is a common problem in HL2DM, it will probably
come a fix for it soon if they have noticed it. Until then, i can't
think of any special way to solve this in hammer.
Re: Water effects continue after drowning
Posted by seiken on
Thu Feb 24th 2005 at 8:02pm
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Feb 23rd 2005
Location: Scotland
Is there an official bug list or something I can submit this to?
Re: Water effects continue after drowning
Posted by seiken on
Fri Feb 25th 2005 at 12:12am
Posted
2005-02-25 12:12am
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Feb 23rd 2005
Location: Scotland
Ah, it seems they already have it. Let's just hope it's fixed soon then.