Water effects continue after drowning

Water effects continue after drowning

Re: Water effects continue after drowning Posted by seiken on Wed Feb 23rd 2005 at 11:42pm
seiken
4 posts
Posted 2005-02-23 11:42pm
seiken
member
4 posts 0 snarkmarks Registered: Feb 23rd 2005 Location: Scotland
I have a couple of pools in my map, filled with a regular big
all-sides-nodraw-except-the-top water brush. It works fine, except that
if any player dies while underwater (drowning, shot, etc) then the
water "effects" (periodic bubbles, watery sounds etc) will continue
after they respawn, and they don't go away ever as far as I can tell.
The oxygen meter will count down as well, but when it reaches zero no
damage is taken: you just permanently can't sprint or whatever.

This isn't normal, is it?
Re: Water effects continue after drowning Posted by RaPtoR on Thu Feb 24th 2005 at 3:12pm
RaPtoR
212 posts
Posted 2005-02-24 3:12pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
This isn't normal, is it?
No, of course not. Tell us witch modification you made the map in. (cs:source, HL2DM, etc..)
Re: Water effects continue after drowning Posted by Bobv on Thu Feb 24th 2005 at 4:27pm
Bobv
198 posts
Posted 2005-02-24 4:27pm
Bobv
member
198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
I actually have a HL2DM map and it happens too, sometime you even still lose oxygen after you respawn on land
Re: Water effects continue after drowning Posted by seiken on Thu Feb 24th 2005 at 4:57pm
seiken
4 posts
Posted 2005-02-24 4:57pm
seiken
member
4 posts 0 snarkmarks Registered: Feb 23rd 2005 Location: Scotland
HL2DM.

A bit more information: I have two pools, they aren't particularly
complex shapes: just a large cube on top, and a smaller cube
underneath. Both pools are this shape, and there's an underwater tunnel
connecting them.

I'm using just one big water brush to cover both pools and the tunnel though. Could that be it?
Re: Water effects continue after drowning Posted by RaPtoR on Thu Feb 24th 2005 at 7:35pm
RaPtoR
212 posts
Posted 2005-02-24 7:35pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
Well, it seems that this is a common problem in HL2DM, it will probably
come a fix for it soon if they have noticed it. Until then, i can't
think of any special way to solve this in hammer.
Re: Water effects continue after drowning Posted by seiken on Thu Feb 24th 2005 at 8:02pm
seiken
4 posts
Posted 2005-02-24 8:02pm
seiken
member
4 posts 0 snarkmarks Registered: Feb 23rd 2005 Location: Scotland
Is there an official bug list or something I can submit this to?
Re: Water effects continue after drowning Posted by RaPtoR on Thu Feb 24th 2005 at 10:31pm
RaPtoR
212 posts
Posted 2005-02-24 10:31pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
Re: Water effects continue after drowning Posted by omegaslayer on Thu Feb 24th 2005 at 10:58pm
omegaslayer
2481 posts
Posted 2005-02-24 10:58pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
http://forums.steampowered.com/forums/forumdisplay.php?s=&forumid=46 :wink:
Dear god never post a steam forums link here......but yes you can
submit it there. This sounds like a coding problem to me, not a mapping
problem.
Re: Water effects continue after drowning Posted by seiken on Fri Feb 25th 2005 at 12:12am
seiken
4 posts
Posted 2005-02-25 12:12am
seiken
member
4 posts 0 snarkmarks Registered: Feb 23rd 2005 Location: Scotland
Ah, it seems they already have it. Let's just hope it's fixed soon then.