Styrofoam-Like Objects

Styrofoam-Like Objects

Re: Styrofoam-Like Objects Posted by David from IKG on Thu Feb 24th 2005 at 10:33pm
David from IKG
60 posts
Posted 2005-02-24 10:33pm
60 posts 6 snarkmarks Registered: Jan 16th 2005
I need suggestions. What should i do to make objects breakable when shot, but only the spot where shot? I want to make it so that i can make a table where if i shoot it, there will be a hole through it, not just a bullethole mark. I want the whole entire object shoot-up-able. i want it to be so that i can shoot a table leg off and the table will fall....

I've tried making a table out of breakable brushes, but when i shoot a part, theres not effect or anything. The little part i shoot just disappears.

Thanks.
Re: Styrofoam-Like Objects Posted by omegaslayer on Thu Feb 24th 2005 at 10:45pm
omegaslayer
2481 posts
Posted 2005-02-24 10:45pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Models are what you see that break into pieces (like those boxes you
toss around). Unless you model the only way is to build it out of
brushes....or code.
Re: Styrofoam-Like Objects Posted by RaPtoR on Thu Feb 24th 2005 at 10:53pm
RaPtoR
212 posts
Posted 2005-02-24 10:53pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
I'm sorry but this isn't possible. A brush cannot be see through on
just one specific place, and if it could, it wouldn't look realistic.
It's simply too much work for a small thing that noone will notice.

But making the table fall down when you shoot of a leg is possible. If
you make a table that's completley made up of "func_physboxes" and
adjust the settings a bit, it could be done. But i don't think this is
a good idea.

When you are new to mapping you should try and focus on the realy
important parts like map layouts and objectives. Small unnoticable
things like bulletholes and table legs is not what makes a map good.

Try and get a small level done and see what people have to say about it, direct response is the best way to learn mapping.

And, about the table... i'd recommend you to just make a table model and see how it looks.
Re: Styrofoam-Like Objects Posted by wil5on on Fri Feb 25th 2005 at 2:24am
wil5on
1733 posts
Posted 2005-02-25 2:24am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Maybe you could change the func_breakable_surf entity with code to work with materials other than glass... That would be pretty complicated tho.
Re: Styrofoam-Like Objects Posted by Carcase on Fri Feb 25th 2005 at 7:46pm
Carcase
145 posts
Posted 2005-02-25 7:46pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
This isn't exactly possible unless you're playing a game like red faction with GEO-MOD (Shoot a bazooka at the wall and it makes a hole).