No sounds in Team Deathmatch?

No sounds in Team Deathmatch?

Re: No sounds in Team Deathmatch? Posted by Bobv on Fri Feb 25th 2005 at 3:43pm
Bobv
198 posts
Posted 2005-02-25 3:43pm
Bobv
member
198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
It seems that the ambient_generic, among other sounds work just fine in
deathmatch mode - but when i do Team Deathmatch the sounds dont work,
which is a bit lame considering this is a team deathmatch map... anyone
know if this is a common problem or what?
Re: No sounds in Team Deathmatch? Posted by omegaslayer on Fri Feb 25th 2005 at 7:45pm
omegaslayer
2481 posts
Posted 2005-02-25 7:45pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Ummmm trigger conditions maybe (as in only certain teams can trigger
the sound?) Dont really know if its working in DM and not in TDM.
Re: No sounds in Team Deathmatch? Posted by Bobv on Fri Feb 25th 2005 at 8:03pm
Bobv
198 posts
Posted 2005-02-25 8:03pm
Bobv
member
198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
Ummmm trigger conditions maybe (as in only certain teams can trigger
the sound?) Dont really know if its working in DM and not in TDM.
no conditions, sound is simply heard in normal DM but not in TDM.....
and not just one type, i have two func_trains and an ambient_generic...
this doesnt make any sense - maybe it's soemthing else not the teams
that im overlooking
Re: No sounds in Team Deathmatch? Posted by RaPtoR on Fri Feb 25th 2005 at 9:55pm
RaPtoR
212 posts
Posted 2005-02-25 9:55pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
I think there's lots of errors in HL2DM/TDM,

this is another example.
Nothing else to do but to sit and wait
for the next update i guess...